------------------------------------------------------------------------------------------- -- -- raylib [textures] example - Load textures from raw data -- -- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- --#include -- Required for malloc() and free() -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data") -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -- Load RAW image data (512x512, 32bit RGBA, no file header) local sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, TextureFormat.UNCOMPRESSED_R8G8B8A8, 0) local sonic = LoadTextureFromImage(sonicRaw) -- Upload CPU (RAM) image to GPU (VRAM) UnloadImage(sonicRaw) -- Unload CPU (RAM) image data -- Generate a checked texture by code (1024x1024 pixels) local width = 1024 local height = 1024 -- Dynamic memory allocation to store pixels data (Color type) local pixels = {} for y = 1, height do for x = 1, width do if ((((x - 1)/32+(y - 1)//32)//1)%2 == 0) then pixels[(y - 1)*height + x] = DARKBLUE else pixels[(y - 1)*height + x] = SKYBLUE end end end -- Load pixels data into an image structure and create texture local checkedIm = LoadImageEx(pixels, width, height) local checked = LoadTextureFromImage(checkedIm) UnloadImage(checkedIm) -- Unload CPU (RAM) image data -- Dynamic memory must be freed after using it --free(pixels) -- Unload CPU (RAM) pixels data ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3)) DrawTexture(sonic, 330, -20, WHITE) DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE) DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE) DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadTexture(sonic) -- Texture unloading UnloadTexture(checked) -- Texture unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------