------------------------------------------------------------------------------------------- -- -- raylib [text] example - Font selector -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector") -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) local fonts = {} -- SpriteFont array fonts[1] = LoadSpriteFont("resources/fonts/alagard.rbmf") -- SpriteFont loading fonts[2] = LoadSpriteFont("resources/fonts/pixelplay.rbmf") -- SpriteFont loading fonts[3] = LoadSpriteFont("resources/fonts/mecha.rbmf") -- SpriteFont loading fonts[4] = LoadSpriteFont("resources/fonts/setback.rbmf") -- SpriteFont loading fonts[5] = LoadSpriteFont("resources/fonts/romulus.rbmf") -- SpriteFont loading fonts[6] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf") -- SpriteFont loading fonts[7] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf") -- SpriteFont loading fonts[8] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf") -- SpriteFont loading local currentFont = 1 -- Selected font local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED } local fontNames = { "[1] Alagard", "[2] PixelPlay", "[3] MECHA", "[4] Setback", "[5] Romulus", "[6] PixAntiqua", "[7] Alpha Beta", "[8] Jupiter Crash" } local text = "THIS is THE FONT you SELECTED!" -- Main text local textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1) local mousePoint local btnNextOutColor = DARKBLUE -- Button color (outside line) local btnNextInColor = SKYBLUE -- Button color (inside) local framesCounter = 0 -- Useful to count frames button is 'active' = clicked local positionY = 180 -- Text selector and button Y position local btnNextRec = Rectangle(673, positionY, 109, 44) -- Button rectangle (useful for collision) SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- Keyboard-based font selection (easy) if (IsKeyPressed(KEY.RIGHT)) then if (currentFont < 8) then currentFont = currentFont + 1 end end if (IsKeyPressed(KEY.LEFT)) then if (currentFont > 1) then currentFont = currentFont - 1 end end if (IsKeyPressed(KEY.ZERO)) then currentFont = 0 elseif (IsKeyPressed(KEY.ONE)) then currentFont = 1 elseif (IsKeyPressed(KEY.TWO)) then currentFont = 2 elseif (IsKeyPressed(KEY.THREE)) then currentFont = 3 elseif (IsKeyPressed(KEY.FOUR)) then currentFont = 4 elseif (IsKeyPressed(KEY.FIVE)) then currentFont = 5 elseif (IsKeyPressed(KEY.SIX)) then currentFont = 6 elseif (IsKeyPressed(KEY.SEVEN)) then currentFont = 7 end -- Mouse-based font selection (NEXT button logic) mousePoint = GetMousePosition() if (CheckCollisionPointRec(mousePoint, btnNextRec)) then -- Mouse hover button logic if (framesCounter == 0) then btnNextOutColor = DARKPURPLE btnNextInColor = PURPLE end if (IsMouseButtonDown(MOUSE.LEFT_BUTTON)) then framesCounter = 20 -- Frames button is 'active' btnNextOutColor = MAROON btnNextInColor = RED end else -- Mouse not hover button btnNextOutColor = DARKBLUE btnNextInColor = SKYBLUE end if (framesCounter > 0) then framesCounter = framesCounter - 1 end if (framesCounter == 1) then -- We change font on frame 1 currentFont = currentFont + 1 if (currentFont > 7) then currentFont = 0 end end -- Text measurement for better positioning on screen textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1) --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY) DrawLine(120, 120, 680, 120, DARKGRAY) DrawRectangle(18, positionY, 644, 44, DARKGRAY) DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY) DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK) DrawText("< >", 610, positionY + 8, 30, BLACK) DrawRectangleRec(btnNextRec, btnNextOutColor) DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor) DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor) DrawTextEx(fonts[currentFont], text, Vector2(screenWidth/2 - textSize.x/2, 260 + (70 - textSize.y)/2), fonts[currentFont].size*3, 1, colors[currentFont]) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- for i = 1, 8 do UnloadSpriteFont(fonts[i]) end -- SpriteFont(s) unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------