/******************************************************************************************* * * raylib [text] example - BMFont unordered chars loading and drawing * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); // NOTE: Using chars outside the [32..127] limits! // NOTE: If a character is not found in the font, it just renders a space const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY); DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY); DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadSpriteFont(font); // AngelCode SpriteFont unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }