------------------------------------------------------------------------------------------- -- -- raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing") SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY) DrawLine(18, 42, screenWidth - 18, 42, BLACK) DrawCircle(screenWidth/4, 120, 35, DARKBLUE) DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE) DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE) DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED) DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD) DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE) DrawTriangle(Vector2(screenWidth/4*3, 80), Vector2(screenWidth/4*3 - 60, 150), Vector2(screenWidth/4*3 + 60, 150), VIOLET) DrawTriangleLines(Vector2(screenWidth/4*3, 160), Vector2(screenWidth/4*3 - 20, 230), Vector2(screenWidth/4*3 + 20, 230), DARKBLUE) DrawPoly(Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------