------------------------------------------------------------------------------------------- -- -- raylib [core] example - Storage save/load values -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- NOTE: Storage positions must start with 0, directly related to file memory layout STORAGE_SCORE = 0 STORAGE_HISCORE = 1 -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values") local score = 0 local hiscore = 0 local framesCounter = 0 SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- if (IsKeyPressed(KEY.R)) then score = GetRandomValue(1000, 2000) hiscore = GetRandomValue(2000, 4000) end if (IsKeyPressed(KEY.ENTER)) then StorageSaveValue(STORAGE_SCORE, score) StorageSaveValue(STORAGE_HISCORE, hiscore) elseif (IsKeyPressed(KEY.SPACE)) then -- NOTE: If requested position could not be found, value 0 is returned score = StorageLoadValue(STORAGE_SCORE) hiscore = StorageLoadValue(STORAGE_HISCORE) end framesCounter = framesCounter + 1 --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText(string.format("SCORE: %i", score), 280, 130, 40, MAROON) DrawText(string.format("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK) DrawText(string.format("frames: %i", framesCounter), 10, 10, 20, LIME) DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY) DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY) DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------