------------------------------------------------------------------------------------------- -- -- raylib [audio] example - Music playing (streaming) -- -- NOTE: This example requires OpenAL Soft library installed -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)") InitAudioDevice() -- Initialize audio device local music = LoadMusicStream("resources/audio/guitar_noodling.ogg") PlayMusicStream(music) local framesCounter = 0 local timePlayed = 0.0 SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- framesCounter = framesCounter + 1 timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4 -- We scale by 4 to fit 400 pixels UpdateMusicStream(music) -- Update music buffer with new stream data --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY) DrawRectangle(200, 250, 400, 12, LIGHTGRAY) DrawRectangle(200, 250, timePlayed//1, 12, MAROON) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadMusicStream(music) -- Unload music stream buffers from RAM CloseAudioDevice() -- Close audio device (music streaming is automatically stopped) CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------