/*********************************************************************************** * * KING GAME JAM - GRAY TEAM * * * * * This game has been created using raylib (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ************************************************************************************/ #include "raylib.h" #include "monster.h" void UpdateMonster(Monster *monster) { if (!monster->active) { if (CheckCollisionPointRec(GetMousePosition(), monster->bounds)) monster->selected = true; else monster->selected = false; } else if (monster->spooky) { monster->framesCounter++; monster->currentSeq = 0; if (monster->framesCounter > 7) { monster->currentFrame++; monster->framesCounter = 0; if (monster->currentFrame > monster->numFrames - 1) monster->currentFrame = 1; } } monster->frameRec.x = monster->currentFrame*monster->texture.width/monster->numFrames; monster->frameRec.y = monster->currentSeq*monster->texture.height; } void DrawMonster(Monster monster, int scroll) { Vector2 scrollPos = { monster.position.x - scroll, monster.position.y }; if (monster.selected) DrawTextureRec(monster.texture, monster.frameRec, scrollPos, RED); else DrawTextureRec(monster.texture, monster.frameRec, scrollPos, WHITE); } void UnloadMonster(Monster monster) { UnloadTexture(monster.texture); }