struct Color; // Color type, RGBA (32bit) struct Rectangle; // Rectangle type struct Vector2; // Vector2 type struct Vector3; // Vector3 type struct Matrix; // Matrix type (OpenGL style 4x4) struct Image; // Image type (multiple data formats supported) // NOTE: Data stored in CPU memory (RAM) struct Texture2D; // Texture2D type (multiple internal formats supported) // NOTE: Data stored in GPU memory (VRAM) struct RenderTexture2D; // RenderTexture2D type, for texture rendering struct SpriteFont; // SpriteFont type, includes texture and chars data struct Camera; // Camera type, defines 3d camera position/orientation struct Camera2D; // Camera2D type, defines a 2d camera struct Mesh; // Vertex data definning a mesh struct Shader; // Shader type (generic shader) struct Material; // Material type struct Light; // Light type, defines light properties struct Model; // Basic 3d Model type struct Ray; // Ray type (useful for raycast) struct Wave; // Wave type, defines audio wave data struct Sound; // Basic Sound source and buffer struct Music; // Music type (file streaming from memory) struct AudioStream; // Raw audio stream type