cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ project(example) # Generate compile_commands.json set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Dependencies set(RAYLIB_VERSION 5.5) find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED if (NOT raylib_FOUND) # If there's none, fetch and build raylib include(FetchContent) FetchContent_Declare( raylib DOWNLOAD_EXTRACT_TIMESTAMP OFF URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz ) FetchContent_GetProperties(raylib) if (NOT raylib_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) FetchContent_MakeAvailable(raylib) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples endif() endif() # Our Project add_executable(${PROJECT_NAME} core_basic_window.c) #set(raylib_VERBOSE 1) target_link_libraries(${PROJECT_NAME} raylib) # Web Configurations if (${PLATFORM} STREQUAL "Web") set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1") endif() # Checks if OSX and links appropriate frameworks (Only required on MacOS) if (APPLE) target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework OpenGL") endif()