Commit Graph

60 Commits

Author SHA1 Message Date
Ray
a6a08c75eb Update corrupted-header sounds #3554 2024-04-17 18:30:02 +02:00
Ray
3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
lipx
a57a0ecd96
Update audio_stream_effects.c (#3618)
* Update audio_stream_effects.c

This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. 
void * usually throws an error in most compilers and it would be better to just avoid it.

Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.

* Update audio_stream_effects.c
2023-12-13 21:19:14 +01:00
riadbettole
31d3ed97c7
Update audio_raw_stream.c (#3624)
AudioInputCallBack has this
    audioFrequency += 1.0f;
    audioFrequency -= 1.0f;

cancels out each others
2023-12-11 09:12:30 +01:00
Asdqwe
1d2b43402e
Remove a duplicated screenshot and add missing one (#3275) 2023-08-30 22:39:44 +02:00
Asdqwe
d047597244
Fix example/audio/audio_module_player.c help instructions and small bug (#3272)
* Fix example/audio/audio_module_player.c help instructions and small bug

* Update example/audio/audio_module_player.png screenshot
2023-08-29 19:04:27 +02:00
Jeffery Myers
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias (#3223)
* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example
2023-08-04 17:14:04 +02:00
Ray
1b873b028f WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00
Ray
f4f6e25340 Support QOA audio file format by default 2023-03-05 14:07:02 +01:00
hkc
d26a56d4e1
Added mixed audio processor (#2929)
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
2023-02-20 11:13:24 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Dor Shapira
773c0d78d8
removing typo (#2790) 2022-11-08 21:47:05 +01:00
SomeUnusualGames
71e43612d6
Fix typos and reworded a question in the FAQ (#2628) 2022-08-11 17:54:24 +02:00
TheManTheMythTheGameDev
090e47dca0
Fix rendering issue in audio_raw_stream.c example (#2608) 2022-08-03 08:36:23 +02:00
Ray
9cbbf149d8 Update audio_music_stream.c 2022-08-02 10:23:54 +02:00
Ray
c457835938 Update audio_raw_stream.c 2022-08-02 10:22:17 +02:00
Ray
93b633b6e6 Create audio_stream_effects.png 2022-07-29 19:56:36 +02:00
Ray
fccdb68df8 Create audio_stream_effects.c 2022-07-29 12:36:56 +02:00
Ray
277dd2bb57 Update audio_music_stream.c 2022-07-29 12:36:51 +02:00
Ray
721e7914b1 Update audio_music_stream.c 2022-07-29 12:08:04 +02:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
ptarabbia
ea598f7d77
Fix crash with delay demo. (#2472) 2022-05-12 15:26:36 +02:00
Ray
709ec1663d Update audio_music_stream.c 2022-03-30 20:25:46 +02:00
Ray
1612ba63ab ADDED: Audio stream processors support -WIP- #2212
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-30 20:13:02 +02:00
Ray
8e28872fe1 Rename audio callback 2022-03-25 10:19:40 +01:00
Ray
381236051f ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-03-24 20:49:11 +01:00
ptarabbia
5ac07122bd
Add panning to raudio and update audio_raw_stream example. (#2205)
* Add panning to raudio and update audio_raw_stream example.

* remove pan smoothing, code formatting changes following pull request comments

Co-authored-by: Ray <raysan5@gmail.com>
2022-01-16 12:49:58 +01:00
raysan5
7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
raysan5
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
raysan5
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
Ray
e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Ray
459c4754dc Reviewed SetAudioBufferPitch() #1450 2020-12-12 13:01:31 +01:00
Ray
7e9028ae08 Update user name 2020-12-03 20:17:50 +01:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
6fb5207694 Update resources LICENSE 2020-07-14 19:17:08 +02:00
raysan5
67acb0f840 Update audio resources LICENSE 2020-07-14 19:11:09 +02:00
raysan5
9ce838806b [examples] Review/change audio resources 2020-06-03 01:29:24 +02:00
raysan5
257f232d41 WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
Ray
8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray
fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5
c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
Ray
4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00