raysan5
b734802743
Revert test code...
2017-03-05 21:05:17 +01:00
raysan5
59038bae96
Added function: DrawLineEx()
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Supports line thickness
2017-03-05 21:04:07 +01:00
Ray
2ac956208d
Update Makefile
2017-02-28 12:00:31 +01:00
OdnetninI
bbdbc098dc
Examples Linux Physics Fix
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According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-23 17:13:57 +01:00
raysan5
05f039f85f
Corrected issue with OpenAL being 'keg only' on OSX
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Also reviewed issue with stdbool when compiling with clang
2017-02-11 23:34:41 +01:00
raysan5
7bf6a712cc
Remove rlua from raylib main repo
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Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05 03:15:43 +01:00
raysan5
1a879ba08e
Refactor SpriteFont struct
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Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
2017-02-05 02:59:39 +01:00
Ray
37a64df7b9
Move lighting system out of raylib
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Lighting is implemented as a raylib example now
2017-01-27 23:03:08 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
raysan5
658c280669
Lattest PR review
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Function names, code formatting...
2017-01-05 19:33:05 +01:00
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
2017-01-02 21:56:25 -08:00
Joel Davis
037da8879a
Added RaycastGround and ray picking example
2016-12-31 15:06:39 -08:00
raysan5
3c91dc099d
Added some comments to sample
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Some work still required...
2016-12-26 11:46:07 +01:00
raysan5
5da815234c
Improved FLAC audio support
2016-12-26 10:52:57 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Saggi Mizrahi
aaea2eb9a6
Fix building audio_standalone example on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
5df10d824c
Fix bad call to oculus API
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Missing passing of &camera
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
ab9f5d5780
Corrected path slash separator
2016-11-26 11:12:31 +01:00
Ray
b9310f7d3a
Updated background color
2016-11-24 22:41:26 +01:00
Ray
0925f4ec4d
Added physics samples to makefile
2016-11-22 12:53:32 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
victorfisac
e8630c78d0
Added new Physac examples
2016-11-21 20:31:30 +01:00
victorfisac
d0fca7e02b
Removed old Physac examples
2016-11-21 20:31:07 +01:00
raysan5
918fc002d0
Simplified audio example
2016-11-21 19:50:31 +01:00
raysan5
bdbb1eb901
Added new text sample: text_bmfont_unordered
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BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
2016-11-21 19:49:54 +01:00
Ray
f0626324ab
rlua: Added some missing functions
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Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
0603e59cae
Review examples and added new ones
2016-11-18 14:05:49 +01:00
raysan5
66d22acfb3
Improve text example
2016-11-06 10:06:18 +01:00
raysan5
ed4fdfdaf8
Example tweak
2016-11-03 16:18:07 +01:00
raysan5
3be81b01d7
Brand new gamepad example
2016-11-02 13:39:58 +01:00
Ray
97e3277d58
Updated standard shader
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Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
648676f46b
Update examples to new camera system
2016-10-10 19:43:27 +02:00
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
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A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
raysan5
978c49472a
Working on camera system...
2016-09-26 19:15:44 +02:00
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
2016-09-25 14:28:24 +02:00
raysan5
478d3cbb79
Added standard shader for testing
2016-09-21 12:28:49 +02:00
raysan5
79c8eb543e
Corrected audio bugs and improved examples
2016-09-15 11:53:16 +02:00
Ray
bd26b66c27
Updated compiling notes
2016-08-15 16:18:04 +02:00
raysan5
7e36727328
Visual Studio 2015 project
2016-08-08 17:22:26 +02:00
raysan5
7fbd821727
Some code review tweaks
2016-08-07 13:51:01 +02:00
Ray
2c079d7c6e
Review Lua examples and formatting
2016-08-07 11:14:08 +02:00
ghassanpl
6f27941e28
GetDroppedFiles and SetShaderValue in Lua working
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Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
865b216ebe
Updated Lua examples
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Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
2016-08-06 19:29:58 +02:00
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
ae70540a96
Added example audio_raw_stream
2016-08-06 11:32:53 +02:00
raysan5
00c7e54d3c
Add raylib lua examples
2016-08-06 11:32:35 +02:00
raysan5
735968e685
[rlua] new module: raylib Lua binding
2016-08-03 21:38:21 +02:00
raysan5
d3d9aaceb1
Updated and comments
2016-08-03 09:26:30 +02:00
raysan5
68d647c1af
Complete review and update
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Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e
Review audio module and examples
2016-08-01 21:37:45 +02:00