Commit Graph

428 Commits

Author SHA1 Message Date
Reece Mackie
e0580e6322 Fix merge 2019-04-27 21:59:01 +01:00
raysan5
e8c413b7cd Review UWP implementation
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27 22:47:03 +02:00
Reece Mackie
56ded3259d More work, UWP now supports it and deleted old gamepads 2019-04-27 21:36:57 +01:00
Reece Mackie
9434dc588a Merge branch 'master' into gamepad-rework 2019-04-27 20:51:04 +01:00
Reece Mackie
b911cefab3 First gamepad stuff 2019-04-27 20:49:33 +01:00
Reece Mackie
2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
Ray
f37e55a77b Reverted HiDPI changes, they break 2D mode on HiDPI :( 2019-04-25 13:45:37 +02:00
Ray
c76863b289 Working on HiDPI support -WIP-
Trying to define a global transformation matrix to scale all content for HiDPI.
2019-04-25 11:39:45 +02:00
Ray
04ed4dd40c Renamed internal variable
Probably required for HiDPI support
2019-04-25 11:02:13 +02:00
Ray
0c567cd259 WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.

It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Ray
e67ebabb02 Support custom memory management macros
Users can define their custom memory management macros.

NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
152b7471e9 Comment HiDPI window request
At least until a proper solution is found!
2019-04-22 18:46:05 +02:00
Ray
fc5dd5d99f FLAG not supported on web GLFW implementation 2019-04-12 13:44:16 +02:00
Ray
df90ba6e46 WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12 13:31:05 +02:00
Ray
b8ada4b877 Review creation years 2019-04-08 12:25:13 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
28b9de661d Minor tweaks 2019-04-05 13:12:54 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
69656cb090 Added comment 2019-03-29 12:23:02 +01:00
Berni8k
ea96d0afea Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi 2019-03-28 20:38:13 +01:00
Berni8k
b1e914bbf3 RaspberryPi Keyboard input with evdev
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-28 19:46:39 +01:00
Ray
7524fdc3e1 Review gestures disable flag 2019-03-25 12:30:20 +01:00
raysan5
a61d3ad512 SetWindowIcon() redesigned
Now core does not depend on textures module directly, only through text module.
2019-03-16 13:00:46 +01:00
Ray
ff1bcfb2fa Remove comment 2019-03-13 10:26:33 +01:00
Ray
5e8427a8b5 REDESIGNED: GetFileNameWithoutExt()
Removed possible memory leak when using this function
2019-03-13 10:07:01 +01:00
Ray
477ea4d660 Support external config flags 2019-03-12 16:00:26 +01:00
Ray
2e99c6cefb ADDED: IsWindowResized() 2019-03-04 22:58:20 +01:00
Ray
36fa0207f2 Some spacing review 2019-02-28 23:06:37 +01:00
Ray
50da9f623e Return value in GetClipboardText() 2019-02-28 22:25:27 +01:00
Ray
374811c440 Change ternary operator formatting 2019-02-22 13:13:11 +01:00
Ray
a886f5e743 Remove TABS 2019-02-22 12:12:21 +01:00
Ray
641895b5ba Remove end-line spaces 2019-02-21 18:45:19 +01:00
Ray
75298b50fb Corrected issue with OpenURL()
It was not working on Windows 10
2019-02-21 11:28:10 +01:00
Ray
bc86b0f78b Corrected path issue 2019-02-14 00:06:05 +01:00
Ray
981be58d03 Corrected issue #750 2019-02-13 17:49:02 +01:00
Ray
e996fe2ff5 ADDED: GetClipboardText(), SetClipboardText() 2019-02-11 18:03:06 +01:00
Ray
c200642887 Review issue with aspect ratio...
...while using a RenderTexture combined with 3d mode
2019-02-04 17:10:12 +01:00
Rob Loach
d897e14161
Revert the screenWidth change 2019-01-23 20:08:51 -05:00
Rob Loach
feb6afcd61
Fix clang++ compilation errors
clang was complaining about the type conversions. For example...
```
node_modules/raylib-src/src/core.c:1888:15: error: cannot initialize a variable of type 'char *' with an
      rvalue of type 'void *'
        char *cmd = calloc(strlen(url) + 10, sizeof(char));
              ^     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
2019-01-23 20:07:47 -05:00
Ray
3703430f57 Renamed ShowWindow() to UnhideWindow() -WIP-
Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391 Crazy test 2019-01-16 17:25:48 +01:00
Ray
42bfa7e3ff Make sure no parameters can be passed 2019-01-14 13:49:56 +01:00
Ray
e811279a75 Review code formatting on ColorFromHSV()
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Demizdor
da1714f411 Added ColorFromHSV() 2019-01-14 12:49:00 +02:00
Ray
7132ba44db Reviewed latest PR 2019-01-10 17:06:26 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility 2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf Reworking API upon suggestion. 2019-01-10 16:43:21 +01:00
Marco Lizza
a15251bcdb Adding window visibility functions. 2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e Adding window visibility configuration flag. 2019-01-10 14:54:55 +01:00
Ahmad Fatoum
8bc4050377 Revert "core: workaround window not being rendered till moved on macOS Mojave"
This reverts commit 1fe6d9fc06.

Because upstream GLFW now contains a fix.
2019-01-08 09:03:22 +01:00