Ray
3d33c559e7
REVIEWED: Examples compilation
2021-08-26 00:14:34 +02:00
raysan5
7d2845a661
Improve assets license information
2021-07-16 14:29:20 +02:00
raysan5
1fe137db44
Create core_basic_screen_manager.png
2021-06-30 18:54:36 +02:00
raysan5
fe8dad48e2
ADDED: EXAMPLE: core_basic_screen_manager
2021-06-30 18:53:55 +02:00
raysan5
2f75657350
WARNING: REMOVED: Some deprecated function names mapping
...
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Ray
43efe92e21
Update core_basic_window.c
2021-06-24 10:39:43 +02:00
Ray
716e26aa37
Review BeginTextureMode() usage
...
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray
f989048bda
Reviewed example
2021-06-23 01:16:21 +02:00
Ray
49d2897b24
Update core_custom_frame_control.c
2021-06-22 21:24:15 +02:00
Ray
6f60622619
ADDED: Example: core_custom_frame_control
2021-06-22 21:20:14 +02:00
Ray
2370af598e
Reviewed example: core_split_screen
2021-06-03 19:35:36 +02:00
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray
b359a1575e
Update core_3d_picking.c
2021-05-31 18:27:53 +02:00
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
...
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
2021-05-14 18:06:47 +02:00
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
...
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
...
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
2021-04-25 18:50:26 +02:00
Ray
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
Ray
45c964c1e6
Update core_vr_simulator.c
2021-04-07 12:30:45 +02:00
Ray
bafa13f207
Update core_vr_simulator.c
2021-04-07 12:27:11 +02:00
Ray
ed96bc6441
Update core_vr_simulator.c
2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
Ray
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
raysan5
736d5920c7
Update core_input_gamepad.c
2021-04-01 20:22:52 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
...
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
...
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
442abaab72
Updated example assets
2021-03-19 22:39:39 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00
Ray
915b0780d6
Update core_3d_picking.c
2021-03-08 19:19:43 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
...
* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers ( #1597 )
2021-02-18 21:52:39 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
...
REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
raysan5
abdd57db0b
Review comments formating
2020-12-28 11:19:05 +01:00
Matheus Duarte
227496bea7
providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui ( #1481 )
2020-12-28 11:10:39 +01:00
raysan5
b68e522ffc
Updated several files while porting examples to web
2020-12-24 13:51:24 +01:00
raysan5
d9a9bacb48
Review formatting
2020-12-23 20:30:00 +01:00
Ray
62406259d7
Corrected minor windows flags issues
2020-12-03 20:33:46 +01:00
Ray
7955381fb3
Update core_basic_window.c
2020-12-03 20:19:32 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
1c9726fd8c
Update core_window_flags.c
2020-12-03 20:17:21 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
...
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
...
Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
...
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
...
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00