ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
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* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
raysan5
7b001164ef
Review formatting GetPRevDirectoryPath()
2020-05-14 17:37:54 +02:00
raysan5
64d44d131d
Emscripten fullscreen -WIP-
2020-05-14 17:35:26 +02:00
ivn
730375faf7
fix bug in GetPrevDirectoryPath on Unix-like systems ( #1246 )
2020-05-14 17:30:32 +02:00
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
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Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
raysan5
3a33fe0fd9
Avoid LoadImageEx() usage internally
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At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14 13:37:52 +02:00
raysan5
65b7047111
Remove some [textures] function dependencies
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- LoadFontDefault() -> Some code simplifications
- LoadFontFromImage() -> Avoid LoadImageEx()
- LoadFontData() -> Avoid GenImageColor(), ImageFormat()
- LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14 13:36:22 +02:00
raysan5
ca6016cc71
TextToInteger() always exposed
2020-05-14 13:32:57 +02:00
raysan5
4ec40e720c
GenMeshCubicmap() added comments and simplification
2020-05-11 17:54:23 +02:00
Ray
45450db45a
Update BINDINGS.md
2020-05-11 13:58:28 +02:00
Ray
d7b0422769
Update BINDINGS.md
2020-05-11 13:43:58 +02:00
GoldenThumbs
763aa5b8a2
Fixed Generated Normals for GenMeshCubicmap ( #1244 )
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Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
raysan5
4e3ab8f27d
Update config.h.in
2020-05-09 17:37:02 +02:00
raysan5
3a4e3d8747
Update CMakeOptions.txt
2020-05-09 17:36:16 +02:00
raysan5
3a6af2cc57
Remove SUPPORT_IMAGE_DRAWING flag
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ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09 17:17:54 +02:00
raysan5
913ef1d56f
Misc code reviews
2020-05-09 13:05:54 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7efed56b66
Added [text] flag: SUPPORT_TEXT_MANIPULATION
2020-05-09 12:38:33 +02:00
raysan5
7a1d3d807f
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
2020-05-09 12:07:18 +02:00
raysan5
cb3bdf09c6
Merge branch 'master' of https://github.com/raysan5/raylib
2020-05-09 12:05:08 +02:00
raysan5
959447d8ed
Reorganized texture functions
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Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
Ray
2d1cbe3cb3
Update .gitignore
2020-05-08 22:48:10 +02:00
sikor666
db4a618c6f
Fix materials loading for IQM models ( #1227 )
2020-05-08 20:27:10 +02:00
armageddon421
df5c522049
Update CMakeLists.txt to fix CMake build for Raspberry Pi ( #1229 )
2020-05-07 22:22:09 +02:00
Ray
4e29294caa
Update BINDINGS.md
2020-05-07 19:22:43 +02:00
Ray
a813c40abf
Update BINDINGS.md
2020-05-07 19:19:13 +02:00
Ray
37dccd98a6
Added bindings: raylib-purebasic, clj-raylib
2020-05-07 18:37:55 +02:00
raysan5
d357b116fe
Reviewed missing check for JPG
2020-05-07 18:08:35 +02:00
raysan5
6fa6757a8b
Comment tweak
2020-05-07 13:39:41 +02:00
raysan5
f6ca045735
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
2e8299742b
Comments review
2020-05-07 12:45:44 +02:00
raysan5
67d8b43b0e
Review first person movement Y waving
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Some comments added
2020-05-07 12:45:23 +02:00
raysan5
fdad1f023b
Avoid all MSVC compile warnings
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
Ray
9a1e934621
Added raylib D bindings!
2020-05-06 11:38:21 +02:00
raysan5
526c85773f
Replace deprectared usleep() calls
2020-05-06 11:33:08 +02:00
Rfaile313
845596c30a
No need for "LOGO_RECS_SIDE" maybe an artifact? ( #1236 )
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Game will not compile with those four lines of code.
2020-05-06 11:27:55 +02:00
Ray
72443f8f25
Removed RaylibSharp (dead link)
2020-05-02 11:56:24 +02:00
Ray
695e937102
Added binding raylib-Forever
2020-05-02 11:48:07 +02:00
raysan5
b8055925bf
Update raymath.h
2020-05-01 18:19:54 +02:00
raysan5
6a8e4795da
Update core_input_multitouch.c
2020-05-01 18:16:04 +02:00
raysan5
af744b07c3
Review latest PR formatting
2020-05-01 18:04:47 +02:00
Anata
4583987fb9
Add Vector2MoveTowards function ( #1233 )
2020-05-01 17:50:41 +02:00
raysan5
c83477ffca
WARNING: Big internal redesign!
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Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.
This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00
raysan5
51c3bef497
Review exposed #defines and allow user re-defining
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There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.
Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
1c15dc7292
Reviewed UWP update
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Mostly code formatting tweaks
2020-04-30 21:00:09 +02:00
raysan5
0981dde9d4
Remove strcmp() requirement
2020-04-30 20:17:16 +02:00
raysan5
4ca4326bf9
Review LoadGLTF() to read from memory buffer
2020-04-30 19:51:57 +02:00
Reece Mackie
4b03860810
UWP rework ( #1231 )
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
2020-04-30 19:48:39 +02:00
Ray
2f454aa4b0
Added latest SPONSORS to list! Thank you very much!
2020-04-29 22:54:40 +02:00
Ray
b1a0f9873b
Added raylib-beef to list
2020-04-29 21:10:11 +02:00