raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
...
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31 19:59:23 +02:00
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
...
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
...
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-31 21:37:27 +01:00
raysan5
65b299c6cf
Replace tabs by 4 spaces
2021-01-25 17:53:04 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
8e15dae5ed
Review contributed examples
2020-11-01 13:39:48 +01:00
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
2020-10-29 20:22:52 +01:00
Ray
37e2d993e7
Updated assets
...
Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
...
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
raysan5
405d3fac0c
Corrected issue with floor() #1377
2020-09-15 11:40:51 +02:00
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
2020-07-30 12:51:58 +02:00
raysan5
0fda4b1183
Update raysan.png
2020-06-07 11:49:10 +02:00
raysan5
8a501ef06d
Review some png images
2020-06-02 12:58:46 +02:00
raysan5
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
raysan5
15e1e9ba24
Added resources license
2020-05-28 21:17:40 +02:00
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
...
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
2020-03-25 10:28:16 +01:00
raysan5
5e670be239
REVIEWED: shaders_spotlight example
...
It seems something is not working properly...
2020-03-24 19:49:09 +01:00
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
...
Co-authored-by: codifies <nospam@antispam.com>
2020-03-24 14:27:14 +01:00
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
...
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
2020-03-02 13:27:54 +01:00
Ray
cacd4a9d90
Some examples tweaks
2020-01-30 12:27:04 +01:00
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
...
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
...
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
...
Contributed simple shader example
2019-09-22 21:28:50 +02:00
Ray
4b79f63d07
new example: shaders_fog
2019-08-19 12:08:45 +02:00
Ray
81d8302d53
ADDED: shaders_basic_lighting
2019-06-14 12:59:40 +02:00
Ray
ce87d2ced4
new example: shaders_eratosthenes
...
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8
Review shader to use provided texture coordinates
...
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
f1ffb3f573
Review shaders for GLSL 100
2019-05-16 10:05:14 +02:00
eggmund
a7c5e3cab7
Updating julia set example.
...
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
Ray
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
eggmund
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
Ray
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
Ray
129703fad1
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
2019-01-09 16:20:56 +01:00
Ray
6ef1e1d938
new example: shaders_raymarching
2018-12-20 09:55:33 +01:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
...
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
Ray
a1d9c33995
Reviewed models and examples
2018-06-30 20:02:32 +02:00
Ray
d573a5ad60
Removed dwarf 3d model
...
Replaced by medieval 3d assets
2018-06-21 00:35:50 +02:00
Ray San
4fe8e05a7f
Review GLSL 120 shaders
...
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f
Uploaded shaders for GLSL 120
2017-11-05 17:13:17 +01:00
raysan5
0fc1323c80
Renamed modelviewprojection matrix
2017-08-25 01:43:55 +02:00
Ray
65e6a6db53
Improved shaders_postprocessing example
2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3
Move shaders to examples
2017-05-15 22:48:04 +02:00