Ray
|
bc80174357
|
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
|
2016-07-06 00:54:38 +02:00 |
|
raysan5
|
2ff2096b36
|
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
|
2016-07-04 18:35:50 +02:00 |
|
Ray
|
ee72654b55
|
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
|
2016-07-04 01:29:23 +02:00 |
|
Ray
|
f88c95ce2d
|
Updated examples and makefile
|
2016-06-30 00:26:56 +02:00 |
|
raysan5
|
5a4eb34c39
|
Corrected issue on distortion shader
|
2016-06-27 18:59:03 +02:00 |
|
raysan5
|
9127b5a57d
|
Enable/Disable VR experience
|
2016-06-26 15:36:12 +02:00 |
|
Ray
|
6062201e8f
|
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
|
2016-06-21 08:59:29 +02:00 |
|
Ray
|
24c9b1f717
|
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
|
2016-06-17 13:54:45 +02:00 |
|
Ray
|
3468af213f
|
Reviewing Oculus rendering...
|
2016-06-15 00:54:55 +02:00 |
|
raysan5
|
d1a5374ac4
|
raylib Oculus Rift CV1 example... IT WORKS!!!
|
2016-06-14 18:38:57 +02:00 |
|
raysan5
|
97fc266ad4
|
Updated raylib Oculus example
|
2016-06-14 17:20:00 +02:00 |
|
raysan5
|
b574e105dd
|
Basic raylib Oculus Rift template for reference
Not functional yet...
|
2016-06-03 18:08:50 +02:00 |
|