Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
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- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray
322cebcbaf
Updated to latest raylib changes
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Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
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Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
Ray
61b0ab5332
Corrected some issues on game
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Now it works! :)
2017-10-24 00:27:25 +02:00
Ray
a483e17f50
Adapted games to compile for Android
2017-10-22 11:48:41 +02:00
Ray
b043c5e277
Trying to correct drawing issues...
2017-10-02 00:12:52 +02:00
ASDF
e173db19f7
CMake based build system.
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Some people might find this handly
2017-08-27 13:28:02 -04:00
Ray
a64e909e55
Added games license
2017-05-03 14:16:11 +02:00
Ray
66320582a3
Some work on example games
2017-04-28 00:29:23 +02:00
raysan5
f2656871e9
Review Makefiles default raylib path
2017-04-23 12:11:27 +02:00
raysan5
3a1e6ab0b6
Review game code (something broken)
2017-04-23 12:05:47 +02:00
raysan5
9b072dc346
Review game examples Makefiles
2017-04-23 12:05:18 +02:00
Ray
a5c8ce2a34
Upload new game: Koala Seasons
2017-04-18 10:42:15 +02:00