Ray
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a9315fc422
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Merge pull request #189 from raysan5/develop
Develop branch integration
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2016-10-16 18:24:13 +02:00 |
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Ray
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1c05017548
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Added OpenAL static library
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2016-10-15 13:51:33 +02:00 |
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Ray
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9e285d8dc3
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Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
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2016-10-15 13:17:57 +02:00 |
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Ray
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98d7a10c08
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Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
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2016-10-14 11:14:41 +02:00 |
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Ray
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4a3ed6d73c
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Merge branch 'develop' of https://github.com/raysan5/raylib into develop
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2016-10-14 00:47:48 +02:00 |
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Ray
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b3bc4b21d1
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Working on better gamepad support
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2016-10-14 00:47:43 +02:00 |
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raysan5
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76a67a149e
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Added new wave functions to lua binding
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2016-10-12 10:27:14 +02:00 |
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Ray
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97e3277d58
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Updated standard shader
Corrects weird artifacts on web
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2016-10-11 00:39:07 +02:00 |
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raysan5
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648676f46b
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Update examples to new camera system
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2016-10-10 19:43:27 +02:00 |
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raysan5
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5fecf5c088
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Review UpdateVrTracking() and rlglLoadRenderTexture()
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2016-10-10 19:42:59 +02:00 |
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raysan5
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c384b375df
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Tweak to avoid warning
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2016-10-10 19:42:02 +02:00 |
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raysan5
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b1651baea5
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Added support for FLAC audio loading/streaming
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2016-10-10 18:22:55 +02:00 |
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Ray
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4c791100cc
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Tweak int to float
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2016-10-09 20:57:14 +02:00 |
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Ray
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5af1b4a7c9
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Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
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2016-10-09 20:56:58 +02:00 |
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Ray
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3396743aba
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Corrected old issue with mouse buttons on web
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2016-10-09 13:25:50 +02:00 |
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Ray
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efa286a550
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Allow no default font loading
Useful if text module is not required...
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2016-10-09 13:09:08 +02:00 |
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Ray
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b4a3f294bf
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Correct warning
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2016-10-09 13:07:55 +02:00 |
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Ray
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db6538859c
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Added flag to allow resizable window
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2016-10-05 00:48:44 +02:00 |
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raysan5
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b082807b0b
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Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
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2016-10-03 13:29:01 +02:00 |
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raysan5
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637d3195ec
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More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
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2016-10-03 13:27:22 +02:00 |
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Ray
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2ae9ce29eb
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Corrected issue on DrawPolyEx()
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2016-10-02 23:04:46 +02:00 |
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raysan5
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978c49472a
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Working on camera system...
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2016-09-26 19:15:44 +02:00 |
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raysan5
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753b549aa5
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Improving camera system -IN PROGRESS-
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2016-09-25 14:28:24 +02:00 |
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Ray
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87fc7254e7
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Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
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2016-09-23 23:25:13 +02:00 |
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raysan5
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65d4eb5e82
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Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
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2016-09-22 14:38:17 +02:00 |
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raysan5
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4a65b19f0f
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Simplify supported image formats
Removed support for some unusual image formats
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2016-09-22 14:35:50 +02:00 |
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raysan5
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1ffe713d93
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Corrected bug
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2016-09-21 12:29:03 +02:00 |
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raysan5
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478d3cbb79
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Added standard shader for testing
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2016-09-21 12:28:49 +02:00 |
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raysan5
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c5bf9623d1
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Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
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2016-09-20 20:16:19 +02:00 |
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raysan5
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79c8eb543e
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Corrected audio bugs and improved examples
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2016-09-15 11:53:16 +02:00 |
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raysan5
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9923fe51a7
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Tweak to avoid warning
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2016-09-12 19:36:55 +02:00 |
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raysan5
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7f0880a735
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Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
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2016-09-12 19:36:41 +02:00 |
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raysan5
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173f199313
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Corrected text drawing within an image
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2016-09-12 19:25:58 +02:00 |
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Ray
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94142ecce5
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Some more work on audio...
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2016-09-09 01:34:30 +02:00 |
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Ray
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0c58c1198f
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Working on new audio functions...
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2016-09-08 01:03:05 +02:00 |
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Ray
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1e55c30824
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Removed raygui from raylib repo (own repo)
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2016-09-08 01:02:42 +02:00 |
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Ray
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8b35de3276
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Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
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2016-09-08 00:20:06 +02:00 |
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Ray
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10280c4b91
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Some code tweaks
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2016-09-07 23:14:16 +02:00 |
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raysan5
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36f20376e6
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Redesigned lighting shader system
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2016-09-05 20:15:21 +02:00 |
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Ray
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9d66bc4a05
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Added function: ImageAlphaMask()
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2016-09-05 10:08:28 +02:00 |
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raysan5
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a9ab516dae
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Formatting tweaks
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2016-08-31 10:27:29 +02:00 |
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Ray
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d27709b1f2
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Merge pull request #188 from teodor-stoenescu/develop
Greater LoadOBJ() flexibility
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2016-08-31 10:22:40 +02:00 |
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Teodor Stoenescu
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384602e5b5
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Merge remote-tracking branch 'upstream/develop' into develop
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2016-08-31 09:32:08 +03:00 |
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Teodor Stoenescu
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d0cf19e035
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Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
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2016-08-31 09:24:39 +03:00 |
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raysan5
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be97583f00
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Added function: UpdateSound()
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2016-08-29 11:17:58 +02:00 |
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raysan5
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7dbb17792a
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Moved tool to folder
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2016-08-27 21:05:16 +02:00 |
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raysan5
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4770e2010d
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Review Android project
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2016-08-26 19:40:37 +02:00 |
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raysan5
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5d88eb1d95
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Reviewed project includes
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2016-08-25 15:12:05 +02:00 |
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raysan5
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f1c3f2870b
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Added TraceLog info on image spritefont loading
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2016-08-25 15:11:52 +02:00 |
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Ray
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2a9b8d7a39
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Merge pull request #184 from nounoursheureux/develop
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
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2016-08-25 14:57:22 +02:00 |
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