Commit Graph

5415 Commits

Author SHA1 Message Date
AKDev
a2b69c0905
removed raylib-d (#2091)
Because the repository and the author's GitHub profile doesn't exist anymore
2021-10-31 18:09:53 +01:00
Ray
1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. (#2088)
* Add Conway's Game of Life compute shader example.

* Fix various shaders problems, and tune command buffer size.

* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support (#2090) 2021-10-30 23:43:07 +02:00
Ray
b7240d6a36 Update raygui.h 2021-10-27 11:25:24 +02:00
Ray
65076464d5 REVIEWED: KeyCallback()
Register keys independently of the actions
2021-10-26 22:27:18 +02:00
Ray
72758de6ea Reviewed warnings 2021-10-26 22:26:28 +02:00
Ray
25642cff36 Update comments for OpenGL 4.3 2021-10-26 22:23:16 +02:00
Ray
cd61463d23
Update README.md 2021-10-26 09:19:17 +02:00
Ray
0171bdfb9c
Update raylib.pc.in 2021-10-26 09:13:30 +02:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build (#2084) 2021-10-25 10:18:42 +02:00
mandar1jn
e5cdfab97d
made it so the cmake workflow runs on cmake related changes (#2083) 2021-10-25 02:05:11 +02:00
mandar1jn
affb707dd9
fixing the library so the workflows compile (#2082) 2021-10-24 18:24:01 +02:00
mandar1jn
4c497779a2
Updated workflow files (#2079)
* Updated workflow files

* added the manual trigger to the android workflow
2021-10-24 17:33:21 +02:00
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) 2021-10-24 17:31:13 +02:00
Ray
d02310e8ce
Update README.md 2021-10-23 20:23:16 +02:00
raysan5
62965aa6d7 Comments tweaks 2021-10-23 14:17:26 +02:00
raysan5
04a4efb591 Added some comments on LoadGLTF() 2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb REVIEWED: LoadGLTF() #2075 2021-10-23 11:42:02 +02:00
mausimus
8f5bd3e185
web: clear resizedLastFrame (#2077) 2021-10-23 10:52:36 +02:00
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) 2021-10-23 10:52:04 +02:00
Ray
ae13f438ba Update Makefile.Web 2021-10-22 23:08:42 +02:00
raysan5
18db2c4f01 REVIEWED: LoadGLTF()
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
1fd8052527 Update raylib.vcxproj 2021-10-22 21:24:39 +02:00
raysan5
6ce38e599a Remove big asset 2021-10-22 21:24:26 +02:00
raysan5
83b6cd00c6 Reviewed VS2019 projects 2021-10-22 15:41:28 +02:00
raysan5
1883343944 Update core_input_gamepad.c 2021-10-22 15:04:31 +02:00
raysan5
ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 2021-10-22 14:53:11 +02:00
raysan5
befdb5963e REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
raysan5
83cd22ee5a Minor tweaks 2021-10-22 12:20:42 +02:00
raysan5
dd6e006d78 Reviewed multitouch example #1988 2021-10-22 11:53:47 +02:00
Ray
cbeb29d9d1
Update webassembly.yml 2021-10-21 22:40:13 +02:00
Ray
317db34059 Reviewed to support raygui and physac on building 2021-10-21 21:17:25 +02:00
Ray
1d61be5804 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-21 21:09:49 +02:00
Ray
13bb656a91 Update Makefile 2021-10-21 21:09:40 +02:00
Ray
16f5a04983
Update webassembly.yml 2021-10-21 21:08:28 +02:00
Ray
9afda9359b Reviewed physac building 2021-10-21 21:04:28 +02:00
Ray
2d82788e42 Reviewed uniform name 2021-10-20 11:55:00 +02:00
Ray
5761bf7e19 Merge branch 'master' of https://github.com/raysan5/raylib 2021-10-20 11:40:59 +02:00
Ray
fba117478d Update Makefile.Web 2021-10-20 11:40:46 +02:00
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux

* add macos support

* update screenshot

* update templates readme
2021-10-19 19:50:21 +02:00
Raffaele
ae7127232d
Add D bindings to Raylib (#2072)
* Added the bindings for Scheme48.

* Add D bindings to Raylib
2021-10-19 15:41:49 +02:00
raysan5
2e151408bb REVIEWED: models_yaw_pitch_roll 2021-10-19 14:58:04 +02:00
raysan5
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
raysan5
719c1551cc Reviewed latest PR formatting and details 2021-10-19 13:30:23 +02:00
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 (#2068)
* - support create OpenGL debug context in OpenGL 4.3

* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)

* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
procfxgen
963021d393
VS2019 solution update (#2071)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory

* VS2019 models_mesh_magicavoxel_loading.vcxproj added

* vs2019 project rename models_loading_vox
2021-10-19 10:50:14 +02:00
Ray
7763ccd8ad Resync .obj models! gitignore was ignoring them! 2021-10-18 23:17:37 +02:00