Commit Graph

7731 Commits

Author SHA1 Message Date
Ray
24a1cd8c5b Update rcore.c 2024-09-22 22:50:47 +02:00
Ray
352c450ad0 Update rcore.c 2024-09-22 22:43:35 +02:00
Ray
a643dd058b Merge branch 'master' of https://github.com/raysan5/raylib 2024-09-22 22:36:26 +02:00
Ray
100f6624d6 Update rcore.c 2024-09-22 22:36:17 +02:00
github-actions[bot]
1c7b18923c Update raylib_api.* by CI 2024-09-22 20:11:24 +00:00
Ray
55a25ac04b ADDED: MakeDirectory() 2024-09-22 22:11:08 +02:00
Ray
1eb8ff5e54 LoadFontDefault(): Initialize glyphs and recs to zero #4319 2024-09-22 18:05:58 +02:00
Daniil Kisel
7d3f04ca35
Update BINDINGS.md (#4337)
Updated Lean4 bindings
2024-09-22 14:36:06 +02:00
Daniil Kisel
daaca40416
Update parser's readme to mirror fixed help text (#4336) 2024-09-22 13:45:10 +02:00
Ridge3Dproductions
9337913766
Projects: Fix CMake example project (#4332)
* Update CMakeLists.txt

Add missing link flags

* Update README.md

Remove unneeded flag because this flag is defined in the updated CMakeList file

* Update CMakeLists.txt
2024-09-21 23:12:48 +02:00
Asdqwe
212b1e5fe7
Fix rlgl standalone defaults (#4334) 2024-09-21 23:11:40 +02:00
Ray
e5d0cc978a Some minor tweaks 2024-09-20 17:32:01 +02:00
github-actions[bot]
c09dadd9b5 Update raylib_api.* by CI 2024-09-20 15:30:53 +00:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning (#4321)
* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Brian E
2f0cf8fbe1
[BINDINGS.md] Added raylib-bqn, moved rayed-bqn (#4331)
* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn

rayed-bqn has had a lot of progress and I've realized it has diverged too much from raylib, and so I made raylib-bqn to be a simple binding, while rayed-bqn will be a utility wrapper.

* removed accidental newline
2024-09-20 09:01:15 +02:00
github-actions[bot]
c762a99bd5 Update raylib_api.* by CI 2024-09-17 15:30:59 +00:00
Ray
0a03ed913b Update raylib.h 2024-09-17 17:30:40 +02:00
Ray
c2bd1845eb Reviewed #4323 2024-09-17 10:30:26 +02:00
Ray
627e76cf7b REVIEWED: Directory filter tag #4323 2024-09-17 10:26:32 +02:00
Ray
186787e311 Merge branch 'master' of https://github.com/raysan5/raylib 2024-09-15 13:21:22 +02:00
Ray
0e4ebaf89d REVIEWED: DrawTexturePro() to avoid negative dest rec #4316 2024-09-15 13:20:43 +02:00
github-actions[bot]
7ec1c288be Update raylib_api.* by CI 2024-09-15 11:05:15 +00:00
foxblock
16e9317220
[rcore] Add filtering folders to LoadDirectoryFilesEx()/ScanDirectoryFiles() (#4302)
* Add filtering folders in ScanDirectoryFiles and ScanDirectoryFilesRecursively

Add define FILTER_FOLDER for that purpose
Fix folder names matching filter being added to result

* Move FILTER_FOLDER define to internals of rcore and document option in comment
2024-09-15 13:05:01 +02:00
Ray
329b2df4f2 Merge branch 'master' of https://github.com/raysan5/raylib 2024-09-15 13:03:38 +02:00
Ray
e9bbf02b2b Update rtextures.c 2024-09-15 13:03:12 +02:00
github-actions[bot]
8d92e65773 Update raylib_api.* by CI 2024-09-15 11:02:18 +00:00
Ray
b807f633d9 REVIEWED: ColorLerp() formatting #4310 2024-09-15 13:01:59 +02:00
github-actions[bot]
68e7cadabc Update raylib_api.* by CI 2024-09-15 10:56:01 +00:00
SusgUY446
ddc523ffbe
[rtextures] add MixColors. a function to mix 2 colors together (#4310)
* added MixColors function to mix 2 colors together (Line 1428 raylib.h and Line 4995 in rtextures.c)

* renamed MixColors to ColorLerp (https://github.com/raysan5/raylib/pull/4310#issuecomment-2340121038)

* changed ColorLerp to be more like other functions

---------

Co-authored-by: CI <-ci@not-real.com>
2024-09-15 12:55:45 +02:00
base
d02fcc5262
chore: GetApplicationDirectory definition for FreeBSD (#4318) 2024-09-15 12:51:20 +02:00
Jett
ed702673ea
fix for hardcoded index values in vboID array (#4312)
changing any of the #defines in CONFIG.H would cause issues when rendering.
2024-09-11 22:57:19 +02:00
Alex
fd961deba7
Update BINDINGS.md (#4311)
I've updated the bindings
2024-09-10 07:44:25 +02:00
masnm
0656440e38
fix vld1q_f16 undeclared in arm on stb_image_resize2.h v2.10 (#4309) 2024-09-08 20:24:53 +02:00
masnm
10b01ba7c2
Change implicit conversion to explicit conversion to remove warning (#4308) 2024-09-06 23:16:17 +02:00
Chris Warren-Smith
ed61bdb568
Fix seg fault with long comment lines (#4306)
#4304
2024-09-04 13:07:00 +02:00
Michał Jaskólski
42022c3531
fix: In certain cases the connector status is reported UNKNOWN, should be conisdered as CONNECTED (#4305)
Co-authored-by: Michal Jaskolski <michal.jaskolski@hexagon.com>
2024-09-03 14:38:12 +02:00
carverdamien
59b44a4908
Add uConsole mapping (#4297) 2024-09-02 10:01:30 +02:00
hanaxars
5f49ec3d64
Fix missing equal sign (#4294)
I just noticed there is a missing equal sign. This PR fixes this.
2024-08-28 18:35:35 +02:00
Hesham Abourgheba
8ea5db3ec4
fix(rcore/android): Allow main() to return it its caller on configuration changes. (#4288) 2024-08-25 18:51:08 +02:00
Jeffery Myers
91a9888baa
[rModels] Correctly split obj meshes by material (#4285)
* Correctly split meshes from tinyobj by material so they can be represented by raylib correctly

* PR Feedback
2024-08-25 18:49:52 +02:00
Ray
f5ef357810 Update rtext.c 2024-08-25 13:55:53 +02:00
Ray
5604f6d8a3 Update rlgl.h 2024-08-25 12:57:05 +02:00
Ray
157c7c21d4 ADDED: more uniform data type options #4137 2024-08-25 12:52:27 +02:00
Ray
dec7f12b14 Update raylib.h 2024-08-25 12:51:55 +02:00
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile (#4286)
* align /usr/local with src Makefile

Align /usr/local with the /src Makefile, where it can be overriden.

* /usr/local: allow override

align /usr/local with the /src Makefile, where it can be overriden
2024-08-25 11:23:08 +02:00
Tchan0
d314afc451
rlgl.h: glint64 did not exist before OpenGL 3.2 (#4284)
Compilation breaks on rlgl.h for early OpenGL versions.
Glint64 did not exist on those versions (< OpenGL 3.2)
2024-08-24 20:35:49 +02:00
Dave Green
0c06a08e07
[rcore][desktop_glfw] Keeping CORE.Window.position properly in sync with glfw window position (#4190)
* WindowPosCallback added.

CORE.Window.position is now properly kept in sync with the glfw window position.

* Update rcore_desktop_glfw.c

Comments updated.

* Setting CORE.Window.position correctly in InitPlatform() as well.

This also fixes not centering the window correctly when the high dpi flag was enabled.

* Fixes centering the window in the SetWindowMonitor() function.

Here the render size has to be used again in case the high dpi flag is enabled.

* Update Window Position

Update Window Position right away in ToggleFullscreen() & ToggleBorderlessWindowed() functions
2024-08-24 20:33:21 +02:00
Jeffery Myers
0aba21f71c
[RCORE] Update comments on fullscreen and boderless window to describe what they do (#4280)
* Update raylib_api.* by CI

* update fullscreen and borderless comments to better describe what they do.

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-24 20:31:28 +02:00
Ray
4c9282b090 ADDED: isGpuReady flag, allow font loading with no GPU acceleration 2024-08-24 18:59:24 +02:00
Ray
78e86b6ea5 Update rlgl.h 2024-08-24 18:58:43 +02:00