Nikolas
51ff6586f4
[rtextures] ImageDraw(): Don't try to blend images without alpha ( #4395 )
2024-10-21 00:31:01 +02:00
Asdqwe
3dbbe60376
Adds MaximizeWindow() and RestoreWindow() implementation for PLATFORM_WEB ( #4397 )
2024-10-21 00:29:32 +02:00
Sage Hane
ce9259cd02
build.zig: Fix various issues around -Dconfig
( #4398 )
...
* build.zig: Fix various issues around `-Dconfig`
* build.zig: Parse all relevant flags from `src/config.h` at comptime
2024-10-21 00:27:25 +02:00
Le Juez Victor
23354e1551
correction of comments ( #4400 )
...
The indication of locations for bone ids and bone weights did not correspond to their default values in config.h
2024-10-21 00:26:15 +02:00
Nikolas
902d3c92e3
[rl_gputex] Correctly load mipmaps from DDS files ( #4399 )
2024-10-21 00:25:33 +02:00
Sage Hane
dc5e6e0ad0
build.zig: Clean up my mess ( #4387 )
2024-10-18 21:03:27 +02:00
github-actions[bot]
c6d67f006d
Update raylib_api.* by CI
2024-10-17 23:15:33 +00:00
Anthony Carbajal
80393c0fb6
[rcore] added sha1 implementation ( #4390 )
...
* added sha1 implementation
* added missing part
* fixed issue
* fix to match other implementations
2024-10-18 01:15:19 +02:00
Alan Arrecis
b201b74c3f
Fix VSCode Makefile to support multiple .c files ( #4391 )
...
Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.
2024-10-18 01:08:07 +02:00
Asdqwe
a2e31c4e1b
Fix #4388 ( #4392 )
2024-10-17 15:35:49 +02:00
github-actions[bot]
d6399622a0
Update raylib_api.* by CI
2024-10-16 17:26:49 +00:00
Ray
8cbf34ddc4
WARNING: BREAKING: Renamed several functions for data validation #3930
2024-10-16 19:26:12 +02:00
github-actions[bot]
9b3d019502
Update raylib_api.* by CI
2024-10-16 14:50:42 +00:00
Ray
361b0e85c1
ADDED: Utility functions: ComputeCRC32()
and ComputeMD5()
2024-10-16 16:49:50 +02:00
Jojaby
c9c830cb97
Fix rectangle width and height check to account for squares ( #4382 )
2024-10-15 19:04:30 +02:00
R-YaTian
8d267aaf23
qoi: Added support for image of channels 3 ( #4384 )
2024-10-15 19:03:17 +02:00
yuval_dev
99ff770edc
Fix the type mismatch caused due to unsupported ?[]const u8
( #4383 )
...
Co-authored-by: Yuval Herman <yuvalherman99@gmail.com>
2024-10-15 19:02:20 +02:00
Sage Hane
c18677e70f
build.zig: Very minor fixes ( #4381 )
2024-10-13 20:24:39 +02:00
Ray
735308f8eb
REVIEWED: CodepointToUTF8()
, clean static buffer #4379
2024-10-13 20:02:40 +02:00
Sage Hane
bac3798ad3
build.zig: Fix @src
logic and a few things ( #4380 )
2024-10-13 18:58:42 +02:00
Anand Swaroop
59417636ca
Update BINDINGS.md ( #4378 )
2024-10-12 13:14:35 +02:00
github-actions[bot]
f5328a9bb6
Update raylib_api.* by CI
2024-10-10 19:17:48 +00:00
Ray
d29eb34cfb
REMOVED: LoadImageSvg()
2024-10-10 21:17:31 +02:00
Ray
1effe92129
WARNING
: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Sage Hane
d3f86eb957
build.zig: Improve logic ( #4375 )
...
* build.zig: Fix `@src` logic
* build.zig: Clarify build error
* build.zig: Add option for enabling `raygui`
* build.zig: Expose `Options` type
2024-10-10 18:56:43 +02:00
William Culver
c4be013294
Fix build.zig ( #4374 )
2024-10-10 18:56:29 +02:00
Harald Scheirich
454acca84b
Some update to gltf loading ( #4373 )
...
Only warns when there are more animations than currently implemented
Allows mesh indices to be unsigned char
2024-10-10 18:53:02 +02:00
Ray
3fb1ba25ac
Removed tabs and triple line-breaks
2024-10-08 18:45:52 +02:00
Colleague Riley
44e37c5f97
Update RGFW ( #4372 )
...
* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
2024-10-08 18:39:15 +02:00
Anthony Carbajal
712ab798d1
updated makefile to disable wayland by default ( #4369 )
2024-10-08 18:33:33 +02:00
Ray
89a37cd315
Update CHANGELOG
2024-10-07 21:03:55 +02:00
Anthony Carbajal
43b109a4e3
removed old comment ( #4370 )
2024-10-07 09:32:04 +02:00
Visen
b290d47bd5
[zig] Fix build.zig bug ( #4366 )
...
* fixed zig config.h bug
* zig fmt
2024-10-06 15:52:01 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
...
* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Ray
f9e709915a
Fix #4355
2024-10-04 11:24:02 +02:00
Anthony Carbajal
d06287d562
taken from FluxFlus PR ( #4363 )
2024-10-04 11:16:03 +02:00
Anthony Carbajal
da95f88c36
updated camera speeds with GetFrameTime ( #4362 )
2024-10-04 11:15:43 +02:00
Kacper Zybała
cded378205
[build] CMake: Fix GRAPHICS check ( #4359 )
2024-10-04 11:08:12 +02:00
Nikolas
0ef0791854
Allow Zig build script to change desktop backend ( #4358 )
2024-10-04 11:05:19 +02:00
Ashley Chekhov
20ce8ba046
Typo fix ( #4356 )
...
Seemed to be a typo. Hope this helps.
2024-10-04 11:04:26 +02:00
Asdqwe
96d91a3892
[rlgl] Fix rlgl standalone defaults ( #4357 )
...
* Fix rlgl standalone defaults
* Fix rmodels
2024-10-02 11:41:21 +02:00
Jeffery Myers
09987b01cc
[MODELS] Better fix for GPU skinning issues ( #4353 )
...
* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
2024-10-02 10:49:56 +02:00
Asdqwe
d9c10ed264
Fixes GetClipboardText() memory leak for PLATFORM_DESKTOP_SDL ( #4354 )
2024-10-02 10:49:06 +02:00
Asdqwe
282d6478ba
Complements the #4348 GPU skinning fix ( #4352 )
2024-10-01 12:09:06 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
...
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Ray
84a4d93bc4
Fix #4349
2024-09-30 12:06:53 +02:00
Jeffery Myers
0573ef0382
[SHAPES] Add more detail to comment for DrawPixel ( #4344 )
...
* Update raylib_api.* by CI
* Add comment that draw pixel uses geometry and may be slow
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-27 23:06:54 +02:00
Menno van der Graaf
55e83468c9
Fix isGpuReady flag on android ( #4340 )
2024-09-24 20:02:54 +02:00
Ray
13178b9373
Update rcore.c
2024-09-22 23:01:22 +02:00
Ray
291063c98f
Update rcore.c
2024-09-22 22:56:21 +02:00