* simple_game: Configure Make and makefile for Linux environments
* simple_game: Fix build issues on Android plaform with Linux HOST
The Makefile.Android.linux file was out of date with the rest of the
project, so this commit updates the paths, as well as leaving some as
optional, if it is already configured as an environment variable.
In addition, it corrects the build error related to static raylib:
the makefile was trying to generate libmain.so using the path of the
NDK libraries, instead of using those of the Android system, which
resulted in crashes in the generated apk.
* Create makefile for building android app on osx
This makefile can work on macos to build android app
* Update and rename Makefile.macos.android to Makefile.Android.macos
Rename the makefile for android macos.
* Update Makefile.Android.macos
replace the user specific folder with env var $HOME
* new linux makefile for Android portages
* Revert "projects: CMake: bump up minimal raylib version (#983)"
This reverts commit 82306af111.
* new PR for upstream
* for Raysan
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data
Also required to work with tcc compiler.
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.