Commit Graph

53 Commits

Author SHA1 Message Date
Asdqwe
927a030bbf
Fix examples/shapes/shapes_collision_area.c help instructions (#3279) 2023-08-30 22:43:19 +02:00
Ray
6aada7d5ec Updated examples to raygui 4.0-dev 2023-06-09 18:07:25 +02:00
Mingjie Shen
7b7c0c83ef
Fix offset used before range check (#3021)
This use of offset 'i' should follow the range check.
2023-04-22 10:13:11 +02:00
Nikolas
89171a2608
Add WASM support for Zig build (#2901)
* Add WASM support for Zig build

* Improve Web example building

* Remove emscript example building with Zig again

* Readd windows emscripten variables
2023-02-01 11:09:03 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00
Ray
e2a8066fca Update year to 2023 2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6 Update year to 2023 2023-01-01 16:00:56 +01:00
Dor Shapira
bcb47255b9
fixing typo (#2781)
fixing typo
2022-10-26 17:14:52 +02:00
Ray
e59442bfab REMOVED: rlPushMatrix()/rlPopMatrix() from rshapes
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved.

More simplification planned for the future, maybe the textures dependencies.
2022-09-05 18:23:25 +02:00
moosey
f049f9dd3a
Tiny documentation fix in reasings.h (#2640) 2022-08-15 09:15:43 +02:00
Ray
b79df1c329 Updated easings examples 2022-08-02 18:55:49 +02:00
Ray
0ce8a8f360 Remove easings.h from raylib/src, moved to examples 2022-08-02 18:31:57 +02:00
Ray
24e6bf0565 Update shapes_draw_ring.c 2022-08-02 09:58:56 +02:00
Ray
4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray
c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Ray
d37a63fad7 Reviewed easings include 2022-06-12 23:01:48 +02:00
Ray
609d92003b WARNING: REMOVED raygui from raylib/src/extras 2022-06-06 11:11:39 +02:00
Ray
ca12ef48e9 Fixes #2408 2022-03-24 11:44:52 +01:00
raysan5
61d0c71b3c REVIEWED: example: shapes_top_down_lights 2022-01-16 18:07:11 +01:00
Jeffery Myers
4b998cfd05
[Examples] Top down lights example (#2199)
* Start 2d lights example.

* finish example

* update image.

* Cleanup render textures

* Fixes to handle shadows on edges that are near to the light better.

* tabs

* move to shapes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2022-01-16 17:47:17 +01:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
raysan5
c219fc02cd Review includes to use extras libraries 2021-07-28 17:29:49 +02:00
raysan5
a9230a6c07 Update shapes_logo_raylib_anim.c 2021-07-28 12:50:18 +02:00
raysan5
0624af09fd Update raygui.h 2021-06-26 21:11:34 +02:00
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang
2545f62565
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707)
Co-authored-by: Simon <simon@frithrah.com>
2021-04-06 14:29:58 +02:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)
Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Rabia Alhaffar
e300d268f9
Fixed problem related to IsKeyPressed function! (#1589) 2021-02-15 13:28:52 +01:00
badlydrawnrod
6631fc4c6d
Fix use of GuiSliderBar in examples. (#1470) 2020-12-26 13:02:42 +01:00
raysan5
ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
Ray
41192c6d4a Replace 0.f by 0.0f 2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f Review "aggregate initializations" #1403 2020-10-05 20:04:33 +02:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
153f078bd1 Update raygui.h 2019-07-27 12:42:18 +02:00
raysan5
9a478bef1a Avoid ricons.h 2019-07-27 12:04:47 +02:00
raysan5
f46ffb98a6 Update raygui.h 2019-07-27 11:44:13 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
4c33d38812 Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
Ray
0fe409bfa9 Renamed example 2019-05-03 17:57:36 +02:00
Ray
62f1511e5f Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:

 - shapes_bouncing_ball
 - shapes_collision_area
 - shapes_following_eyes
 - shapes_draw_circle_sector (requires raygui.h)
 - shapes_draw_rectangle_rounded (requires raygui.h)
 - shapes_draw_ring (requires raygui.h)
 - shapes_easings_ball_anim (requires easings.h)
 - shapes_easings_box_anim (requires easings.h)
 - shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
Ray
e54a74f4e7 new example: shapes_rectangle_scaling_mouse 2019-04-11 18:07:20 +02:00
raysan5
01338b0a14 WARNING: BREAKING CHANGE
Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
Ray
97e40ced57 WARNING: BIG rewrite of rlgl module
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
 - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
 - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
 - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
 - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
 - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
 - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00