Ray
efce4d69ce
Merge branch 'master' of https://github.com/raysan5/raylib
2024-07-25 11:44:59 +02:00
Ray
5041d20f00
Update rcore_desktop_glfw.c
2024-07-25 11:44:49 +02:00
Jutastre
f5d2f8d545
Warning on invalid image data ( #4179 )
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* Adds log warnings on invalid file data
* Separate error on missing file extension
* Changed LOG_ERROR to LOG_WARNING
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Co-authored-by: Jutastre <pukarlindgren@gmail.com>
2024-07-24 21:21:45 +02:00
Lázaro Albuquerque
bbcb0109e1
Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones from OpenGL 3.3 ( #4178 )
2024-07-23 21:10:23 +02:00
Lázaro Albuquerque
30f9ca7eb6
A better default that saves the whopping amount of 28KB on the final bundle ( #4177 )
2024-07-22 22:23:03 +02:00
Colleague Riley
f1f08861a1
Update RGFW ( #4176 )
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* update RGFW
* fix bug with GetCurrentMonitor
* update RGFW
* update RGFW
* clean up merge
2024-07-22 22:19:09 +02:00
Jaen
047a4da696
Fix Carp link - BINDINGS.md ( #4175 )
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The current link 404's. Replace it with a fork.
2024-07-21 13:44:34 +02:00
github-actions[bot]
ad72e3ec8f
Update raylib_api.* by CI
2024-07-21 08:28:53 +00:00
Ray
474ab48f8b
Update rtextures.c
2024-07-21 10:28:34 +02:00
Ray
fde0dcd0ab
ADDED: Working directory info at initialization
2024-07-21 10:28:23 +02:00
Ray
fc5eab5676
Update version to avoid confusions...
...
...considering that `raylib 5.5` official release could still take some time...
2024-07-21 10:28:01 +02:00
CDM15y
2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 ( #4167 )
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* Update pbr.fs
remove presicion mediump float because it is for GLES, and not desktop GL
* Fix shadowmap.fs
also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00
Julianiolo
aa70d32786
Fix a dependance of rtexture to rtext ( #4171 )
2024-07-20 10:39:14 +02:00
Ray
996f50393e
Minor tweaks
2024-07-19 00:39:58 +02:00
Ray
61393fff1f
Update rcore_desktop_glfw.c
2024-07-19 00:39:11 +02:00
_Tradam
50000f4b01
added brainfuck bindings ( #4169 )
2024-07-18 21:06:18 +02:00
Lázaro Albuquerque
24726a4bc2
Removes the redundant USE_AUDIO flag ( #4158 )
2024-07-16 14:16:41 +02:00
red thing
0c03cbff90
Update BINDINGS.md: dray binding supports raylib 5.0 ( #4163 )
2024-07-16 14:00:30 +02:00
MrScautHD
576bee5cce
Adding GetKeyName(int key) (WIP) ( #4161 )
2024-07-16 14:00:00 +02:00
jkaup
5ede47618b
Fix crash when switching playback device ( #4102 )
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Co-authored-by: jj <noname@nomail.fi>
2024-07-13 23:10:28 +02:00
Kai Kitagawa-Jones
8d5374a443
Replace glGetInteger64v
with glGetBufferParameteri64v
( #4154 )
2024-07-11 21:31:13 +02:00
InventorXtreme
44c6cd2d37
[build.zig] GLFW Platform Detection Support ( #4150 )
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* Zig Both Linux Desktop Platform Support
* Formating and Default Fix
Made formating fit within raylib standards and changed the default option to support both X11 and wayland on Linux.
* caught one hiding tab
2024-07-11 09:59:26 +02:00
Jeffery Myers
74680748b9
[Shapes] Remove duplicate color calls in DrawGrid ( #4148 )
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* Update raylib_api.* by CI
* No need to call the color 4 times in a row, it's batched
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-09 19:45:07 +02:00
SuperUserNameMan
174313acbf
WindowSizeCallback()
should not try to handle DPI since already managed by GLFW (#4143 )
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If `FLAG_WINDOW_HIGHDPI` is set, `InitPlatform()` will aks GLFW to handle resize window content area based on the monitor content scale using : ` glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); `
So `WindowSizeCallback()` does not have to handle it a second time.
2024-07-09 09:23:14 +02:00
Ray
fa03246d0e
REVIEWED: Code formatting to follow raylib conventions
2024-07-09 09:21:57 +02:00
Colleague Riley
98662b6a4a
update RGFW to RGFW 1.0 ( #4144 )
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* update RGFW
* fix bug with GetCurrentMonitor
2024-07-09 09:12:03 +02:00
Ray
3abe728712
Minor tweaks
2024-07-08 22:54:19 +02:00
NishiOwO
598b7f5210
Add workaround for NetBSD ( #4139 )
2024-07-08 22:47:35 +02:00
Ray
9764fef262
Update models_billboard.c
2024-07-07 21:02:35 +02:00
Ray
43fe992b94
Merge branch 'master' of https://github.com/raysan5/raylib
2024-07-07 21:02:29 +02:00
Ray
b8e5179431
Update rmodels.c
2024-07-07 21:02:20 +02:00
github-actions[bot]
bc6cf61794
Update raylib_api.* by CI
2024-07-07 18:57:40 +00:00
Ray
df4ff4e78b
REVIEWED: Direction must be normalized #4131
2024-07-07 20:57:18 +02:00
bohonghuang
6dd2a0e645
[rmodels] Consistent DrawBillboardPro
with DrawTexturePro
( #4132 )
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* [rmodels] Re-implement `DrawBillboardPro`
* [rmodels] Add comments to `DrawBillboardPro`
* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07 20:27:51 +02:00
Ninad Sachania
b61303244c
Fix Reddit badge ( #4136 )
2024-07-07 10:47:44 +02:00
Ray
a8240722c6
REVIEWED: CheckCollisionPointRec()
2024-07-07 09:09:34 +02:00
kai-z99
1039e3c1bd
[rshapes] Give CheckCollisionPointCircle() its own implementation ( #4135 )
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* remove function call
* fix
2024-07-07 09:05:25 +02:00
Ray
9a280cda0b
Update rlgl.h
2024-07-04 11:12:24 +02:00
Ray
c95b2e88b7
Example review
2024-07-04 11:12:20 +02:00
Frank Kartheuser
8fbb447a6d
Change SDL_Joystick to SDL_GameController ( #4129 )
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With SDL_Joystick my game controller wasn't working properly. That's why I changed it to SDL_GameController.
2024-07-04 00:01:40 +02:00
Jeffery Myers
9d3bd43c6e
[CORE] Fix MSVC warnings/errors and raymath.h in C++ ( #4125 )
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* Update raylib_api.* by CI
* Fix MSVC warnings.
Make raymath.h work in C++ in MSVC
* whitespace cleanup
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-01 22:03:21 +02:00
Ray
ab20b2179f
Update Makefile
2024-07-01 18:56:06 +02:00
Ray
9f47e562d9
Merge branch 'master' of https://github.com/raysan5/raylib
2024-07-01 18:49:54 +02:00
Ray
18d726be65
Update Makefile
2024-07-01 18:49:47 +02:00
github-actions[bot]
899d03e77e
Update raylib_api.* by CI
2024-07-01 16:31:58 +00:00
Ray
2efd36a124
Merge branch 'master' of https://github.com/raysan5/raylib
2024-07-01 18:31:33 +02:00
Ray
2f49250baf
WARNING: UPDATE: Starting works on raylib 5.5
release
2024-07-01 18:31:16 +02:00
github-actions[bot]
6d30220acc
Update raylib_api.* by CI
2024-07-01 16:30:47 +00:00
Ray
fbd79cde5f
Reverted memory allocators additional checks
2024-07-01 18:30:22 +02:00
Ray
d243094ede
WARNING: BREAKING: Renamed PLATFORM_DESKTOP
to PLATFORM_DESKTOP_GLFW
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This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00