raysan5
fd851d1d8b
Improved custom shaders support
...
Corrected issues with textures loading
2015-05-21 14:13:51 +02:00
raysan5
9e450df053
Added extensions check on rlglInit() and more
...
Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
Gatonevermind
c7ae28aaa2
Small tweak
2015-05-18 13:12:24 +02:00
raysan5
19721c70ff
Removed unused shaders
2015-05-11 18:22:29 +02:00
raysan5
e25f1227c0
Updated stb headers
2015-05-11 18:22:16 +02:00
Gatonevermind
4e4b6bef21
Corrected bug on PVR textures loading
2015-05-11 17:37:19 +02:00
raysan5
a7714c842f
raymath module review and other changes
...
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34
Big batch of changes, check description:
...
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5
Corrected input bug
2015-04-22 19:12:59 +02:00
raysan5
05fe1c22ed
Updated to latest version
2015-04-22 18:37:09 +02:00
raysan5
7db895ab5d
Corrected some bugs and warnings
2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727
Added Gestures System for Android and Web
2015-04-22 17:34:42 +02:00
raysan5
7d2318c167
WIP on shaders and textures
...
Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
2015-04-13 20:15:28 +02:00
raysan5
a632a04a30
Big batch of changes! Check description:
...
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
nicobwah
2b4a1f295a
Added support for Latin-1 Supplement characters
...
Extended default raylib font system to support Latin-1 Supplement
characters
2015-03-09 17:13:42 +01:00
Marc Palau
3cad094edd
Changes integration (some WIP, view details)
...
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe
Redesign shader system and more
...
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a
Renamed some functions
2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3
Corrected camera system
2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d
Removed some TODO already done
2015-02-09 18:29:32 +01:00
Ray
47827ddda1
Merge pull request #22 from procedural/hide-mouse
...
Functions to show and hide mouse cursor at runtime
2015-02-06 00:31:22 +01:00
Ray
387795311c
Merge pull request #20 from procedural/cpp-fixes
...
Fixes for C++, bool type already defined
2015-02-06 00:21:37 +01:00
Marc Palau
77eda6494e
Added cubicmap collision detection and resolution
2015-02-04 20:24:23 +01:00
Marc Palau
b25cdf7f7d
Added support for multiple camera modes
2015-02-04 20:23:43 +01:00
Constantine Tarasenkov
765870fe8f
No need to include raylib.h
2015-02-03 20:16:27 +03:00
Constantine Tarasenkov
cc6cf9a741
Adding functions to show and hide mouse cursor
2015-02-03 05:47:28 +03:00
Constantine Tarasenkov
ab12193f10
Fixes for C++
2015-02-03 00:06:50 +03:00
Marc Palau
b926765ce0
Added functions and improvements
...
LoadCubicmap() supports custom texture rectangle (from texture atlas)
for every cubic-face.
CheckCollision*() for spheres and bounding-boxes.
2015-02-02 20:05:18 +01:00
raysan5
9ab6718234
Corrected bug, OGG loading on Android
2015-02-02 16:39:30 +01:00
raysan5
42c92e4f2e
Add support for custom shaders
...
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
2015-02-02 00:57:08 +01:00
raysan5
b9e53cd135
Removed useless spaces
2015-02-02 00:53:49 +01:00
Ray
dc52c8f769
Updated GLFW libs to 3.1
...
Recompiled by procedural! Thanks!
2015-01-26 22:11:59 +01:00
Ray
032c8333d9
Merge pull request #19 from procedural/linux
...
Fixes for makefiles, GLFW 3.1 library for Linux
2015-01-26 22:05:52 +01:00
Constantine Tarasenkov
b92c1bbbf7
Fixes for makefiles, GLFW 3.1 library for Linux
2015-01-25 17:53:29 +03:00
Ray
f5048742aa
JUST DO - Global Game Jam 2015
2015-01-25 14:46:11 +01:00
Ray
e9ea3f50bf
Updated GLFW to version 3.1
2015-01-24 14:40:39 +01:00
Ray
a9e045a1a8
Pause loop execution on window minimized
2015-01-21 00:13:17 +01:00
Ray
7d0407c6a2
Pause music when window minimized
2015-01-21 00:12:54 +01:00
Ray
c00cd38b01
Small note to remember
2015-01-21 00:12:30 +01:00
raysan5
e96c22d6f8
Updated makefiles for templates
...
Now support multiple platforms
2015-01-18 11:19:25 +01:00
raysan5
874dc89fca
Adding support for TTF fonts (in progress)
2015-01-18 10:58:04 +01:00
raysan5
5104567a24
Some code tweaks
2015-01-18 10:57:30 +01:00
raysan5
2968ba9938
Ignore compiled binaries on templates (*.o, *.exe)
2015-01-18 10:56:37 +01:00
Ray
cae6f3c613
Merge pull request #16 from raysan5/develop
...
Integration from develop branch to master
2015-01-10 13:28:45 +01:00
raysan5
bb8c1826d3
Uploaded basic window example for web
2015-01-10 13:26:34 +01:00
Ray
274921cd35
Update README.md
2015-01-10 13:25:07 +01:00
Ray
39fda7af82
Merge pull request #15 from Galloman/develop
...
Improved support for mac osx.
2015-01-10 11:56:10 +01:00
David Gallardo
31934ac374
Improved support for mac.
...
Reference to libglfw dylib fixed
2015-01-08 22:09:29 +01:00
raysan5
d739895e4a
Reorganized external folders by platform
...
Improved makefiles!
2015-01-08 21:10:06 +01:00
Ray
e37ef10595
Merge pull request #14 from raysan5/master
...
Integrate master into develop branch
2015-01-08 20:32:30 +01:00