Ray
51387dfbfb
tweak
2023-05-18 16:14:18 +02:00
Ray
a3e78c5453
Update README.md
2023-05-18 12:00:51 +02:00
Ray
fe6973a4f6
Update README.md
2023-05-18 11:59:35 +02:00
Ray
76e39e502c
Update rtextures.c
2023-05-17 23:14:14 +02:00
Ray
3a3e672804
UPDATE: miniaudio v0.11.12 --> v0.11.16
2023-05-17 11:54:32 +02:00
Ray
c3f049fd74
review formatting
2023-05-16 11:02:00 +02:00
Le Juez Victor
675efbda3b
Fix Android app freeze after calling CloseWindow() ( #3067 )
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Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-16 11:00:44 +02:00
Ray
e17cf9ecd7
REVIEWED: Formating
2023-05-15 11:30:31 +02:00
Pixel Phobic
3f8ef4e05f
Updated (rcamera) To Add Analog Stick Cam Controls ( #3066 )
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I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15 11:25:44 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
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fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
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* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffe
so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
hamyy
26a3536958
GetCurrentMonitor() bugfix ( #3058 )
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* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
2023-05-14 21:20:43 +02:00
lesleyrs
818312683e
update cmake example project ( #3062 )
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* update cmake example project
* off is the correct one
2023-05-14 21:15:32 +02:00
Michael Scherbakow
cc17a7656c
Update build.zig be be able to build with current zig master ( #3064 )
2023-05-14 21:14:16 +02:00
JupiterRider
5978358e58
Update BINDINGS.md ( #3053 )
2023-05-11 19:48:53 +02:00
Ray
452e3b494c
REVIEWED: GetCollisionRec()
2023-05-10 19:25:12 +02:00
manuel5975p
af4b97a301
Update GetCollisionRec ( #3052 )
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* Update rshapes.c
Add a much more efficient GetCollisionRec implementation
* Update GetCollisionRec
Replace macros with ternary operators
2023-05-10 19:19:59 +02:00
Ray
152262dbfc
Update cgltf.h
2023-05-10 12:48:17 +02:00
Ray
fe595d60f7
Remove trailing spaces
2023-05-08 18:57:36 +02:00
Kenta
81e2c97095
Update BINDINGS.md ( #3050 )
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Update C3 binding to use Raylib version 4.5
2023-05-08 16:00:21 +02:00
Shoozza
204c6765bd
Fix vs code project ( #3048 )
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* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
2023-05-07 20:22:37 +02:00
Scott Helvick
05e71f990c
Version bump for CL bindings ( #3049 )
2023-05-07 20:21:47 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Gamer-Kold
de748dfffe
Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) ( #3045 )
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Co-authored-by: Talha Qamar <qamartalha@proton.me>
2023-05-06 12:04:40 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
a48bb6e1ed
ADDED: Comment to clarify raymath semantics
2023-05-02 20:51:54 +02:00
Ray
fc56940055
REVIEWED: ExportDataAsCode()
2023-05-02 20:40:45 +02:00
Ray
3a21301724
ADDED: Comment about Matrix conventions
2023-05-02 19:29:14 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Ray
a4a5a798bd
Update rlgl_compute_shader.c
2023-05-01 14:03:32 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
2023-05-01 11:02:34 +02:00
Ray
59596e4266
Update rcore.c
2023-04-29 20:39:36 +02:00
Thiago P
66f0de2807
WingBGI now leads to the correct website! ( #3033 )
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The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/ ). The actual domain has changed to (https://winbgim.codecutter.org/ ).
I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/ .
2023-04-29 20:34:14 +02:00
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
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* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
kolunmi
98cb7a19a1
ensure distance is greater than 0 in CameraMoveToTarget ( #3031 )
2023-04-27 22:17:57 +02:00
Ray
e2996f167e
Update rtextures.c
2023-04-25 20:01:26 +02:00
Ray
64f2f86d32
Update rtextures.c
2023-04-25 15:15:57 +02:00
Ray
6472928cf1
REVIEWED: ImageDrawRectangleRec()
#3027
2023-04-25 14:16:48 +02:00
Ray
ac2e9cd00f
REVIEWED: Update CORE.Input.Touch.pointCount
#3024
2023-04-23 11:48:01 +02:00
Chris
b9b045cdd8
Update BINDINGS.md ( #3026 )
2023-04-23 11:41:34 +02:00
Ray
838fc7e303
REVIEWED: Some old TODOs
2023-04-22 21:17:53 +02:00
Dor Shapira
05af08080e
Update BINDINGS.md ( #3023 )
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update raypyc version to 4.6-dev
2023-04-22 19:38:56 +02:00
Dan Bechard
2d04dd8b88
Fix off-by-one error in CheckCollisionPointRec ( #3022 )
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Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
2023-04-22 10:15:19 +02:00
Mingjie Shen
7b7c0c83ef
Fix offset used before range check ( #3021 )
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This use of offset 'i' should follow the range check.
2023-04-22 10:13:11 +02:00
Soutaisei
535680668b
Update BINDINGS.md ( #3017 )
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Update Kaylib to Raylib version 4.5
2023-04-19 21:25:25 +02:00
Ray
771957458d
Avoid shader attribute not found log
2023-04-17 17:50:46 +02:00
Ray
9d38363e09
Remove trailing spaces
2023-04-17 12:18:06 +02:00
RadsammyT
e2da32e2da
[raudio] Rewritten ExportWaveAsCode()
file saving to be more like rtextures ExportImageAsCode()
( #3013 )
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* Update raudio.c
Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()'
* no tab november
accidentally inserted a tab somewhere. corrected it.
2023-04-15 10:58:00 +02:00
Benjamin Thomas
70d7f67bd8
CMake project example: fix a couple of typos ( #3014 )
2023-04-15 10:55:40 +02:00