Commit Graph

3233 Commits

Author SHA1 Message Date
raysan5
602d2a65dd Reviewed new examples 2019-07-28 15:09:01 +02:00
ChrisDill
879c874330 Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
2019-07-28 11:12:13 +02:00
raysan5
153f078bd1 Update raygui.h 2019-07-27 12:42:18 +02:00
raysan5
9a478bef1a Avoid ricons.h 2019-07-27 12:04:47 +02:00
raysan5
a1c551c6c4 Reviewed rlTextureParameters()
Reviewed latest PR to also consider OpenGL 1.1 extension support (unprobable).
2019-07-27 11:59:41 +02:00
Reece Mackie
e44eae3cd5 Changes without CLion mess (#916) 2019-07-27 11:53:00 +02:00
Antonio Radovcic
814952c01d #917 This commit changes the path to 'shell.html' in all Makefiles (#918) 2019-07-27 11:45:49 +02:00
raysan5
6baf8bccb1 Removed functions modifiers 2019-07-27 11:44:50 +02:00
raysan5
f46ffb98a6 Update raygui.h 2019-07-27 11:44:13 +02:00
Ray
65d003507b
Update FUNDING.yml 2019-07-27 09:56:24 +02:00
Ray
251f90cd31 WARNING: Replaced Music pointer by struct
Now, multiple music parameters are exposed to the user!
2019-07-26 10:26:39 +02:00
Ray
8e870f0eda Try to support stack matrices on models drawing
Not working yet... :(
2019-07-24 22:40:12 +02:00
Ray
7c05e498fc Test Camera on Android
It can break building on that platform...
2019-07-24 22:39:33 +02:00
Ray
eed53a5b44 Changed macro CLITERAL 2019-07-24 22:38:57 +02:00
Ray
9909c83012 REMOVED: LoadWaveEx()
Completely useless and actually buggy!
2019-07-24 22:38:40 +02:00
Ray
73a3d4a183 Review comments 2019-07-24 22:38:06 +02:00
Ray
ae95111006 Some variables renamed 2019-07-24 22:37:24 +02:00
Ray
8730f22371 Remove note 2019-07-24 22:37:00 +02:00
Ray
a5329efb23 Some tweaks revisiting an old game... 2019-07-24 22:36:52 +02:00
Ray
b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Ray
543c0ba30d Added Sound parameters data 2019-07-24 14:48:45 +02:00
Ahmad Fatoum
47137b1489
CMake: fix dependency build with -Draylib_USE_STATIC_LIBS=ON
Fixes #899, which made apparent three issues with how static libraries
are handled in raylib-config.cmake:

- XPREFIX is set before pkg_check_modules, which causes a duplicate
  STATIC in variables, e.g. PC_RAYLIB_STATIC_STATIC_.*
- raylib_static is searched for, but no library exists with that name
- raylib_LDFLAGS isn't populated properly

This commit fixes these.
2019-07-24 00:12:38 +02:00
Ray
7b448f59e2 Update raylib.h 2019-07-23 23:37:14 +02:00
Ray
2cb3b91913 Try to avoid collision with CoreAudio on macOS 2019-07-23 23:08:29 +02:00
Ray
2433f30b4b Reviewed ImageDraw() and ImageResizeCanvas()
Added security checks in case provided image to functions hasn't been properly loaded... just to avoid program crashes.
2019-07-23 22:24:25 +02:00
Ray
b44b7dd310 WARNING: Complete review of raudio -WIP-
This module has been completely reviewed, old structures still contained OpenAL useless data, a full module revision. Some of the changes:
 - Redesigned internal MusicData structure
 - Exposed MusicStream structure data
 - Reviewed AudioStream structure
 - Redesigned Sound structure

Still some work to do...
2019-07-23 22:21:01 +02:00
Ray
632d064b21 Review text functions return value
It needs to be freed
2019-07-22 21:29:50 +02:00
Ray
bc3983a3dd Solved issue #912 2019-07-22 21:15:25 +02:00
Kevin Yonan
f501d42e47 Increasing threshold size for traversing memory blocks (#914)
L235 - Increased the memory threshold size so that we can further reduce fragmentation by allocating memory blocks that is close to the requested size by 16 bytes.
2019-07-22 10:17:27 +02:00
Ray
4b2f6b2b5f Check buffer limit on DrawBillboardRec() 2019-07-22 00:12:51 +02:00
Ray
3fd48a14a2
Create SPONSORS.md 2019-07-18 23:19:22 +02:00
Ray
55e76dab47
Update FUNDING.yml 2019-07-16 23:32:49 +02:00
Ray
8d576aaf2b
Update FUNDING.yml 2019-07-16 20:36:08 +02:00
raysan5
e5271dbdc3 Move raylib memory pool docs to raylib Wiki 2019-07-15 19:30:58 +02:00
raysan5
e8829538c9 Review rmem functions naming and coding conventions 2019-07-15 19:25:55 +02:00
Kevin Yonan
c563b53afb Submitting rmem memory and object pool module (#898)
* Submitting rmem memory and object pool module

* changed 'restrict' to '__restrict' so it can compile for MSVC

Added `const` to parameters for `MemPool_Realloc`

* Update and rename mempool README.txt to mempool_README.md

* Update mempool_README.md

* Update mempool_README.md

* Update and rename objpool README.txt to objpool_README.md

* implementing changes

* updating header for changes.

* forgot to change _RemoveNode to __RemoveNode

* removing l

* removing l

* Updating documentation on MemPool_CleanUp function

* Updating documentation on ObjPool_CleanUp function

* changed *_CleanUp function parameter

Replaced `void*` pointer to pointer param to `void**` so it's more explicit.

* Updating header to reflect changes to the *_CleanUp functions

* A single change for the mempool and a patch for the objpool.

Object Pool Patch: if you deplete the object pool to 0 free blocks and then free back one block, the last given block will be rejected because it was exactly at the memory holding the entire pool.
Mempool change: switched memory aligning the size from the constructor to when allocating.
2019-07-15 18:28:09 +02:00
Aldrin Martoq
e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
raysan5
24566c0cf3 Delete CODE_OF_CONDUCT.md 2019-07-15 13:41:58 +02:00
raysan5
a386cedae6 Review extensions loading and freeing 2019-07-12 14:36:20 +02:00
raysan5
83f6ae148a Merge branch 'master' of https://github.com/raysan5/raylib 2019-07-12 14:33:13 +02:00
raysan5
f9a2d89ed2 Use function GetSizeBase64() 2019-07-12 14:33:06 +02:00
Ray
b4da7b6777 Review VSCode project 2019-07-02 18:36:09 +02:00
Ray
4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Leandro Gabriel
a4e307ed96 Fix typo in comment (onlyl -> only) 2019-06-24 16:06:02 +02:00
Ray
65a21ab416 Renamed screenWidth & screenHeight 2019-06-19 16:01:47 +02:00
Ray
1b249ac1e1 Define some globals 2019-06-19 15:43:35 +02:00
Ray
e0854696b4 ADDED: DrawTriangleStrip() 2019-06-17 10:29:58 +02:00
Ray
f951f0c536 RENAMED: LoadDefaultFont() -> LoadFontDefault()
Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00