raysan5
d8bf84f118
Added mesh loading functions
2016-12-25 01:59:23 +01:00
raysan5
5de597579f
Complete review of audio module
2016-12-25 01:58:56 +01:00
Ray
4419ee9802
Merge pull request #210 from ficoos/fixes
...
Fixes
2016-12-22 11:47:59 +01:00
Saggi Mizrahi
aaea2eb9a6
Fix building audio_standalone example on linux
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:27:02 +02:00
Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7
Fix warnings in lua binding
...
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
...
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Saggi Mizrahi
5df10d824c
Fix bad call to oculus API
...
Missing passing of &camera
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:28 +02:00
Ray
060d501cd1
Update to ignore Linux binaries (no extension)
2016-12-21 00:04:44 +01:00
Ray
4a9b77dd70
Corrected bug sound playing twice
...
Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
...
Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
...
Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386
Replaced log2() function by equivalent
...
log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
ab9f5d5780
Corrected path slash separator
2016-11-26 11:12:31 +01:00
Ray
f5d792e551
Update Lua naming
...
Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
Ray
d91ad4e2aa
Update README.md
2016-11-25 01:47:30 +01:00
Ray
177c58d23a
Update README.md
...
Added some missing contributors...
2016-11-25 01:46:51 +01:00
Ray
b9310f7d3a
Updated background color
2016-11-24 22:41:26 +01:00
raysan5
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
raysan5
44e21d84cd
Remove useless file
2016-11-24 19:02:15 +01:00
Ray
17f09cb034
Merge pull request #198 from raysan5/develop
...
Develop branch integration
2016-11-24 17:26:07 +01:00
raysan5
a81dfabf86
Update releases to latest version
2016-11-24 17:25:34 +01:00
Ray
784aa1b6b5
Merge pull request #197 from xspager/develop
...
[games] Fix building the games on Linux by adding missing libs
2016-11-24 16:12:07 +01:00
Daniel Lemos
fda91436b5
[games] Fix building the games on Linux by adding missing libs
2016-11-24 03:26:47 +00:00
Ray
05f68c22d5
Update README.md
2016-11-22 13:10:57 +01:00
Ray
0925f4ec4d
Added physics samples to makefile
2016-11-22 12:53:32 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
...
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
Ray
d1c9c34b2f
Merge pull request #195 from victorfisac/develop
...
Updated Physac to new version (library and examples)
2016-11-21 21:40:04 +01:00
victorfisac
e8630c78d0
Added new Physac examples
2016-11-21 20:31:30 +01:00
victorfisac
d0fca7e02b
Removed old Physac examples
2016-11-21 20:31:07 +01:00
victorfisac
aa9353feb4
Updated Physac library
2016-11-21 20:30:46 +01:00
victorfisac
0716125ee9
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-11-21 20:27:43 +01:00
raysan5
918fc002d0
Simplified audio example
2016-11-21 19:50:31 +01:00
raysan5
bdbb1eb901
Added new text sample: text_bmfont_unordered
...
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
2016-11-21 19:49:54 +01:00
raysan5
481ce3d39d
Corrected bug with alpha mask on font
...
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006
rlua: Added functions notes
...
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab
rlua: Added some missing functions
...
Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
Ray
6fa5dec16d
Updated
2016-11-20 23:00:41 +01:00
raysan5
0603e59cae
Review examples and added new ones
2016-11-18 14:05:49 +01:00
raysan5
6b072e696d
Updated releases
...
Latest raylib 1.6
2016-11-18 13:46:04 +01:00
raysan5
f7b706263a
Some code tweaks
...
Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
c7f0350182
Updated android template and lib
2016-11-18 13:39:19 +01:00
raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
e23e73d9b2
raylib 1.6 html5 release
2016-11-16 19:44:08 +01:00
raysan5
6f3186eacc
raylib 1.6 release (static and shared)
2016-11-16 19:43:49 +01:00
raysan5
f18c8cea16
Updated to support OpenAL Soft static library
2016-11-16 19:43:21 +01:00