Commit Graph

16 Commits

Author SHA1 Message Date
raysan5
8fb84d9e63 Updated to new rlgl 2016-06-25 23:29:03 +02:00
raysan5
c28a5fbd62 Code tweak 2016-06-21 13:44:56 +02:00
raysan5
56bd9da07c Update Oculus sample (will be moved soon) 2016-06-14 18:37:06 +02:00
Ray
2d90cc59b6 Update distortion.fs 2016-06-08 18:48:25 +02:00
Ray
5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 2016-06-08 18:27:43 +02:00
raysan5
b79ede4edb Added distortion shader to render 2016-06-08 13:29:56 +02:00
Ray
79a6235811 Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray
c99fc5108e Update screenshot 2016-06-08 00:31:00 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
5631f822bd Reorganized device init/close 2016-06-07 20:46:03 +02:00
Ray
e2173922f0 Update eye render pose with layer data 2016-06-03 00:46:56 +02:00
raysan5
4bc339ea4e Updated Oculus sample 2016-06-02 20:25:11 +02:00
raysan5
8f91ed81c5 Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
2016-05-31 20:08:36 +02:00
raysan5
ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
raysan5
cc39b4660a New oculus sample to test... 2016-05-01 21:55:34 +02:00
raysan5
173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00