Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
...
Fixes: c3b948b1
("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
Ray
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
Ray San
6045062a05
Renamed some functions
...
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
raysan5
23e335d933
Implemented MeshTangents()
...
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
raysan5
d6c1159fce
Corrected typo
2018-03-11 11:01:58 +01:00
Ray San
8ace02c2ff
Added new examples to build...
...
...and reviewed some details
2017-10-17 13:30:41 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
...
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
76c6f0b1e6
Working on PBR system
...
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00