Commit Graph

15 Commits

Author SHA1 Message Date
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Marco Lizza
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
Ray
6ef1e1d938 new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
Ray
a1d9c33995 Reviewed models and examples 2018-06-30 20:02:32 +02:00
Ray
d573a5ad60 Removed dwarf 3d model
Replaced by medieval 3d assets
2018-06-21 00:35:50 +02:00
Ray San
4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00
raysan5
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
Ray
65e6a6db53 Improved shaders_postprocessing example 2017-05-16 00:14:14 +02:00
Ray
aba25e9ba3 Move shaders to examples 2017-05-15 22:48:04 +02:00
Ray
8d3750e36d Turn transparent pixels to black 2017-04-20 23:26:16 +02:00
raysan5
4315b82ea7 Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
Ray
20d205cae5 Working on examples... 2017-04-08 23:31:58 +02:00
Ray
dd4dd0e87d Reorganize examples folder 2017-04-04 01:54:49 +02:00