Ray
|
55f8dbc755
|
WARNING: Redesigned SetShaderValue()
|
2019-01-10 11:25:26 +01:00 |
|
Marco Lizza
|
0fe56b1674
|
Adding basic palette-switching example using uniform arrays.
|
2019-01-09 16:20:56 +01:00 |
|
Ray
|
6ef1e1d938
|
new example: shaders_raymarching
|
2018-12-20 09:55:33 +01:00 |
|
Jess Peter
|
f3d144bf0e
|
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
|
2018-07-21 18:56:16 +02:00 |
|
Ray
|
a1d9c33995
|
Reviewed models and examples
|
2018-06-30 20:02:32 +02:00 |
|
Ray
|
d573a5ad60
|
Removed dwarf 3d model
Replaced by medieval 3d assets
|
2018-06-21 00:35:50 +02:00 |
|
Ray San
|
4fe8e05a7f
|
Review GLSL 120 shaders
Not tested, could have errors
|
2017-11-06 13:49:33 +01:00 |
|
Ray
|
085779707f
|
Uploaded shaders for GLSL 120
|
2017-11-05 17:13:17 +01:00 |
|
raysan5
|
0fc1323c80
|
Renamed modelviewprojection matrix
|
2017-08-25 01:43:55 +02:00 |
|
Ray
|
65e6a6db53
|
Improved shaders_postprocessing example
|
2017-05-16 00:14:14 +02:00 |
|
Ray
|
aba25e9ba3
|
Move shaders to examples
|
2017-05-15 22:48:04 +02:00 |
|
Ray
|
8d3750e36d
|
Turn transparent pixels to black
|
2017-04-20 23:26:16 +02:00 |
|
raysan5
|
4315b82ea7
|
Replaced some images and updated examples
|
2017-04-14 13:58:39 +02:00 |
|
Ray
|
20d205cae5
|
Working on examples...
|
2017-04-08 23:31:58 +02:00 |
|
Ray
|
dd4dd0e87d
|
Reorganize examples folder
|
2017-04-04 01:54:49 +02:00 |
|