GLFW has been updated to latest version, probably this code is not
required any more due to already been integrated into library... but it
needs to be tested...
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
jar_xm.h does some shady pointer casts leading to unaligned accesses
and breaking strict aliasing. x86 has special circuitry for doing
unaligned accesses, but on other architectures, it may trap and require
kernel fix-up or crash outright. With this patch, one obstacle in
porting raylib to the GameBoy Advance has been removed. Go for it ;-)
To avoid having to rewrite that `mempool' code, insert padding before
structs and instruct the compiler (GCC, most importantly), to be gentle
when optimizing.
This fixes#490 (Unless we got ourselves 256-bit pointers, if so,
hello future!)
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.
By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.
In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.
Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
They were named so for compatibility with make, but make doesn't use
the anymore. I always forget whether it's SHARED_RAYLIB or
RAYLIB_SHARED...
For now, RAYLIB_SHARED and STATIC_RAYLIB may still be used,
but print a deprecation warning.