Jeffery Myers
eb47cc5e93
Fix warnings generated by Visual Studio 2019 in new model loading code. ( #1600 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 19:42:32 +01:00
Ray
4604271c6a
Code formatting tweaks
2021-02-20 11:22:32 +01:00
Redcamellia
0a8cb60eee
fixed the right and left button not working ( #1595 )
2021-02-20 11:18:43 +01:00
Jeffery Myers
2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 ( #1599 )
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* More warning fixes for physics and math
* fix a crash introduced with the warning changed.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 11:15:40 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers ( #1597 )
2021-02-18 21:52:39 +01:00
Jeffery Myers
0f5aab3a1c
check to make sure parent bone is not null before trying to compute its offset from the root ( #1594 )
2021-02-16 10:29:00 +01:00
Rob Loach
b530b584b5
Rename raylib-js to raylib-duktape ( #1591 )
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While it is JavaScript, I'd rather this be named raylib-duktape since there are different implementations of javascript available. Like QuickJS, V7, or Node.js.
2021-02-15 17:41:15 +01:00
Rabia Alhaffar
e300d268f9
Fixed problem related to IsKeyPressed
function! ( #1589 )
2021-02-15 13:28:52 +01:00
Chris
ccb083af52
[raudio] Fix load and unload issues with Music ( #1588 )
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* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes
- Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to
be wav.
* Fix memory issues with LoadMusicStream and UnloadMusicStream
- Set ctxType and ctxData even if the format fails to load.
- Set ctxData to NULL if it fails and check for null inside UnloadMusicStream.
- Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior.
- Add NULL check when unloading xm file.
2021-02-14 17:37:34 +01:00
jpe230
c7476f0aa5
Fix support of touchscreens for RPI ( #1586 )
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-Checks for absolute pressure in absolute events to simulate a touch or a left mouse click.
-Updates touch position on absolute events.
2021-02-14 17:36:24 +01:00
raysan5
f3df64210b
Update physac.h
2021-02-14 16:47:47 +01:00
raysan5
7035435948
Update core.c
2021-02-14 16:47:19 +01:00
raysan5
0c63c7c907
Possible callbacks -WIP-
2021-02-14 16:47:08 +01:00
raysan5
2b1ec5d8d2
Review some comments
2021-02-14 16:46:33 +01:00
raysan5
a474511356
Update Makefile
2021-02-14 16:46:05 +01:00
raysan5
6037adcace
Update raylib.rc
2021-02-11 16:32:07 +01:00
raysan5
83f0c771d5
ADDED: ALL examples projects to VS2019 solution
2021-02-11 16:02:17 +01:00
raysan5
44a6b86d68
Create raylib_144x144.png
2021-02-11 15:59:22 +01:00
Ray
02d6402f4f
Update CMakeBuilds badge
2021-02-11 11:51:37 +01:00
Ray
ccdf2a3a9e
Update cmake.yml
2021-02-11 11:50:55 +01:00
Ray
aaab355df7
Add CMake workflow badge
2021-02-11 11:49:58 +01:00
BrokenKeyboard
d93b8f6544
Fix spelling mistake ( #1581 )
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Sorry if this is a bit of a useless pr
2021-02-09 22:29:01 +01:00
Ray
36e434099d
Update android.yml
2021-02-09 15:54:12 +01:00
Ray
bf008234e2
Update linux.yml
2021-02-09 15:53:56 +01:00
Ray
16c0f92f18
Update macos.yml
2021-02-09 15:53:30 +01:00
Ray
a5af604b2d
Update webassembly.yml
2021-02-09 15:52:07 +01:00
Ray
4f40b4a961
Update windows.yml
2021-02-09 15:51:34 +01:00
raysan5
043eb5882b
Review Makefile to support PLATFORM_RPI #1580
2021-02-09 15:42:03 +01:00
raysan5
00a0461c7a
REDESIGNED: VS2019 build paths
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REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
raysan5
cdf8ea7e30
Update advance_game.c
2021-02-09 13:23:20 +01:00
raysan5
9619e5cbf8
Review some warnings and formatting
2021-02-09 13:23:06 +01:00
raysan5
4e68524871
REMOVED: GetGamepadButton() internal func
2021-02-09 12:14:50 +01:00
masterex1000
52d0e86cc6
Poll inputs after frame sleep ( #1573 )
2021-02-08 16:57:19 +01:00
Rob Loach
cdd35d4b09
BINDINGS: Remove Harbour ( #1574 )
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It looks like the Harbour bindings disappeared? Did they exist at one point?
2021-02-08 13:15:40 +01:00
hristo
70965f20d5
Disabling WindowSizeCallback around fullscreen toggle. ( #1480 )
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* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
2021-02-07 20:55:27 +01:00
raysan5
67206a5415
Review latest PR formating
2021-02-07 20:52:11 +01:00
Gil Barbosa Reis
9081defd46
Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms ( #1554 ) ( #1572 )
2021-02-07 20:49:37 +01:00
raysan5
090c790e50
Review formating for latest PR
2021-02-07 20:47:40 +01:00
hristo
6be1be4573
Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. ( #1479 )
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This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
2021-02-07 20:44:38 +01:00
raysan5
c49ce58f02
REVIEWED: Multichannel sound system #1548
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I don't like this solution but I think it's valid in the meantime....
2021-02-07 19:20:30 +01:00
raysan5
b2215cf017
REVIEWED: Replace GetImageData() by LoadImageColors()
2021-02-06 13:29:22 +01:00
raysan5
b7b718a545
REVIEWED: example: Replaced GetImageData()
2021-02-06 13:15:23 +01:00
raysan5
0f309b9b16
REMOVED: MeshNormalsSmooth() #1421
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Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05 19:49:05 +01:00
raysan5
edb54c6cb1
REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548
2021-02-05 19:45:13 +01:00
raysan5
5663c81803
REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
2021-02-05 19:19:44 +01:00
raysan5
56ff944def
Update miniaudio to v0.10.32 #1562
2021-02-05 19:18:44 +01:00
raysan5
62ccec0ac5
REMOVED: SetTraceLogExit()
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I feel nobody has ever used this function...
2021-02-05 14:36:28 +01:00
raysan5
421e5d4829
REVIEWED: DecompressData()
2021-02-05 14:35:43 +01:00
kernelkinetic
e831bf02c5
removed redundant call to eglGetConfig ( https://github.com/raysan5/raylib/issues/1550 ) ( #1567 )
2021-02-05 13:55:09 +01:00
raysan5
97a7875648
REVIEWED: Gamepad issues on Android
2021-02-05 13:52:25 +01:00