Commit Graph

13 Commits

Author SHA1 Message Date
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
478d3cbb79 Added standard shader for testing 2016-09-21 12:28:49 +02:00
raysan5
9e8232d750 Redesigned bloom shader to work on RPI 2016-07-25 19:44:21 +02:00
raysan5
3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
Ray
d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
raysan5
884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
raysan5
be61d2f8c1 Added missing parameter 2016-06-27 20:09:10 +02:00
raysan5
6fbf6a1c23 Redesigned distortion shader, added chromatic aberration 2016-06-27 19:18:53 +02:00
raysan5
5a4eb34c39 Corrected issue on distortion shader 2016-06-27 18:59:03 +02:00
raysan5
c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
victorfisac
77f599885d Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
raysan5
bc08271da3 Updated shaders with comments 2016-05-18 12:04:27 +02:00
raysan5
1d545449bb Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00