Ray
97e3277d58
Updated standard shader
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Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
478d3cbb79
Added standard shader for testing
2016-09-21 12:28:49 +02:00
raysan5
9e8232d750
Redesigned bloom shader to work on RPI
2016-07-25 19:44:21 +02:00
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
2016-07-12 01:54:47 +02:00
Ray
d587cc0e36
Setup values for Oculus Rift DK2
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Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
raysan5
be61d2f8c1
Added missing parameter
2016-06-27 20:09:10 +02:00
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
2016-06-27 19:18:53 +02:00
raysan5
5a4eb34c39
Corrected issue on distortion shader
2016-06-27 18:59:03 +02:00
raysan5
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
victorfisac
77f599885d
Fixed GLSL 100 shaders
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texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
raysan5
bc08271da3
Updated shaders with comments
2016-05-18 12:04:27 +02:00
raysan5
1d545449bb
Reviewed shaders and added comments
2016-04-07 12:32:32 +02:00