Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
2019-04-12 21:41:30 +02:00
Ray
c1d3ba67f8
Update CHANGELOG
2019-04-12 13:46:44 +02:00
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
2019-04-12 13:44:16 +02:00
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
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This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12 13:31:05 +02:00
Ray
99537efccf
Review some examples
2019-04-12 13:29:53 +02:00
Ray
4e58d4102c
Corrected typo
2019-04-12 13:29:37 +02:00
Ray
70fc549818
Working on raylib 2.5 changelog...
2019-04-12 13:03:49 +02:00
Ray
30d51ec26c
Reorganize struct
2019-04-12 11:29:01 +02:00
Ray
75384add98
Added Crystal binding
2019-04-12 00:01:32 +02:00
Ray
8774cb3c24
Removed iqm example
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Already integrated into raylib
2019-04-11 23:38:13 +02:00
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
2019-04-11 18:07:20 +02:00
Ray
24f07aaf5a
new example: core_window_scale_letterbox
2019-04-11 17:40:13 +02:00
Ray
129703fad1
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
Ray
6fc97643bf
new example: textures_background_scrolling
2019-04-11 16:53:02 +02:00
Ray
01367fcb1e
Review cubemap generation
2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b
Corrected standalone usage
2019-04-11 15:54:10 +02:00
Ray
5bfa675350
Review VR simulator mechanism
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- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
aa8d10c48a
Update BINDINGS.md
2019-04-11 11:57:50 +02:00
Ray
c7e5585ab9
Added binding to Factor
2019-04-11 11:29:35 +02:00
Ray
1934f2a2f4
Some tweaks
2019-04-11 00:11:11 +02:00
Ray
6168a4ca37
Comments review
2019-04-10 23:50:48 +02:00
Ray
45c820eeb4
Set default white texture for diffuse mat
2019-04-10 22:39:42 +02:00
Ray
21092266b5
Check textures available before loading
2019-04-10 00:44:24 +02:00
Ray
802afe8fe5
Replaced size_t by unsigned int
2019-04-10 00:34:46 +02:00
myd7349
148eefb9bb
Resolve CI failure with MinGW
2019-04-09 20:41:40 +08:00
Ray
f939f6abc2
Update Makefile
2019-04-09 13:23:56 +02:00
Ray
32ccecb8ca
Start working on glTF loading...
2019-04-09 13:23:51 +02:00
myd7349
5134a3b61d
Take care of raylib_USE_STATIC_LIBS when calling find_library
2019-04-09 18:03:26 +08:00
myd7349
61181f2c49
Fix CMake support on Win32
2019-04-09 18:03:25 +08:00
Ray
94335e30df
Avoid example on Android
2019-04-08 12:50:09 +02:00
Ray
b8ada4b877
Review creation years
2019-04-08 12:25:13 +02:00
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
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Happy new year 2019
2019-04-07 17:53:48 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
2019-04-05 13:44:04 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
38a13b76d1
Corrected issue with LoadMesh()
2019-04-05 13:13:42 +02:00
Ray
a728376cdf
Rename enum type
2019-04-05 13:13:10 +02:00
Ray
28b9de661d
Minor tweaks
2019-04-05 13:12:54 +02:00
Ray
a103086443
Removed trail spaces
2019-04-04 13:50:52 +02:00
Ray
3e1e7d740f
Review merged PR formatting
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Removed trail spaces
2019-04-04 13:50:28 +02:00
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
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Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04 13:42:20 +02:00
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
2019-04-04 13:33:54 +02:00
Ray
22dece2935
Animated vertex renaming
2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a
Corrected some issues
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- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
86212e8462
Support material loading from OBJ/MTL
2019-04-01 12:41:32 +02:00
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
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One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
2019-04-01 12:17:29 +02:00
Ray
0a492b5dea
Retarget VS2017 solution
2019-04-01 12:09:00 +02:00