Ray
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e2ba22ec59
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Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
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2016-03-17 13:51:48 +01:00 |
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raysan5
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d8bd8634ab
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3d Camera: Added support for field-of-view Y
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2016-03-05 13:05:45 +01:00 |
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raysan5
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4476a9e241
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Review rlglUnproject() system
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2016-03-02 17:13:31 +01:00 |
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raysan5
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15cd4dce4e
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Updated examples to make them clearer
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2016-02-11 14:56:27 +01:00 |
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raysan5
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183795b8aa
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Review literals type
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2016-01-16 12:52:55 +01:00 |
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victorfisac
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1793f2c3b8
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Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
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2016-01-07 16:18:24 +01:00 |
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raysan5
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e5fe2c216e
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Added some comments to examples
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2015-09-01 22:59:16 +02:00 |
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raysan5
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32330801c9
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Updates some examples
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2015-08-30 17:46:37 +02:00 |
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raysan5
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ea45223f1f
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New examples added
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2015-08-28 18:07:39 +02:00 |
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raysan5
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ca402e9d36
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New examples added (with some resources)
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2015-08-28 14:16:28 +02:00 |
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raysan5
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997170a317
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Examples reviewed
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2015-08-27 16:13:49 +02:00 |
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