G3bE
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32387317bf
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Make raymath more consistent (#1197)
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
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2020-04-13 16:32:45 +02:00 |
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chriscamacho
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2dbcef218c
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spotlight example, each spot has own radius, mouse countrol (#1148)
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
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2020-03-25 10:28:16 +01:00 |
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raysan5
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5e670be239
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REVIEWED: shaders_spotlight example
It seems something is not working properly...
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2020-03-24 19:49:09 +01:00 |
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chriscamacho
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efe359d613
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as per request spotlight example (#1146)
Co-authored-by: codifies <nospam@antispam.com>
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2020-03-24 14:27:14 +01:00 |
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