Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
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* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
2021-03-23 11:51:09 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
raysan5
ea0f6c7a26
Replace TABS by 4 spaces
2020-12-24 23:07:52 +01:00
Seth Archambault
d43268b317
Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support ( #1445 )
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Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
2020-11-29 10:15:51 +01:00
Seth Archambault
ed0fda2b40
Added Apple Compilation Instructions ( #1444 )
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Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-29 09:53:29 +01:00
raysan5
168948d91d
Update raudio_standalone.c
2020-07-31 12:31:40 +02:00
raysan5
7eb6cb470b
Update raudio_standalone.c
2020-07-31 12:13:10 +02:00
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
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See #1304
2020-07-10 11:17:46 +02:00
raysan5
9ce838806b
[examples] Review/change audio resources
2020-06-03 01:29:24 +02:00
raysan5
b897ae092a
ADDED: Ecample: embedded files loading
2020-05-14 23:58:36 +02:00
Ray
7912fac815
Correct typo
2020-02-26 23:19:29 +01:00
Ray
fa4e0c1a26
Reviewed example
2020-02-26 20:47:08 +01:00
Ray
3cd9e3896a
tweak
2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
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* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
Ray
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
Ray
241c4c8d14
Review easings PR
2019-05-25 01:33:03 +02:00
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
2019-05-24 22:24:01 +00:00
flashback-fx
d5f664373d
Move easings_example to its proper place
2019-05-24 22:18:44 +00:00
Ray
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
Ray
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
Ray
8774cb3c24
Removed iqm example
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Already integrated into raylib
2019-04-11 23:38:13 +02:00
ChillerDragon
f21761fbbb
Happy new year 2019
2019-04-07 17:49:12 +02:00
Ray
92733d6695
BIG UPDATE: New models functions for animations!
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Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
2217c04ecf
Update standard_lighting.c
2019-03-29 20:54:45 +01:00
Ray
944a388b1b
Include mini_al directly, no separate module
2019-02-12 12:18:01 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
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Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
4ec4dc691f
Use stb_vorbis.h as header only
2018-12-21 00:17:44 +01:00
Ray
f9e4faff09
Review standard lighting sample -WIP-
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It's broken.
2018-12-16 00:35:30 +01:00
Ray
ff64e860a1
Minor review
2018-11-06 15:12:01 +01:00
Ray
06be400ca3
Reviewed AnimatedModel struct
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Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-07 11:31:32 +02:00
Ray
198a023527
First working version of IQM animations
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Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
639ce09c9d
Travis CI: Fix emscripten build breakage
2018-07-21 19:42:23 +02:00
Ray
bff3bb758a
Reviewed audio_standalone
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Now it works with mini_al library
2018-07-16 19:03:52 +02:00
Ray
b80ec381c8
Reviewed lighting example...
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No model available, this example should probably be redesigned...
2018-07-16 18:44:18 +02:00
Ray
4d4d9b0170
Removed Oculus example
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Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16 18:41:40 +02:00
Ray
5b37178af9
Reviewed rlgl_standalone example
2018-07-16 18:22:03 +02:00
Ray
971a7419ec
Start reviewing IQM loader...
2018-07-13 20:29:23 +02:00
culacant
b129ba09a6
fixed so it breaks
2018-07-05 23:35:53 +02:00
Ray
311d8b92f5
Upload IQM loader project -WIP-
2018-07-05 21:56:52 +02:00
Ray
d873314c27
Reviewed Windows resource file name
2018-05-29 00:52:08 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
maficccc@gmail.com
9459186125
Fix call argument is an uninitialized value
2018-04-02 13:30:19 +02:00
maficccc@gmail.com
8cb324b2da
Fix result of operation is garbage or undefined
2018-03-04 16:26:49 +01:00
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
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They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
9668f546d3
Example shader correction
2017-10-23 22:41:06 +02:00
Ray
6cec382f65
Comments tweak
2017-10-22 20:00:18 +02:00
raysan5
2fc7bc9504
Reviewed example with new maths
2017-07-22 13:02:02 +02:00