Commit Graph

88 Commits

Author SHA1 Message Date
Ray
45c964c1e6 Update core_vr_simulator.c 2021-04-07 12:30:45 +02:00
Ray
bafa13f207 Update core_vr_simulator.c 2021-04-07 12:27:11 +02:00
Ray
ed96bc6441 Update core_vr_simulator.c 2021-04-07 12:24:43 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
raysan5
736d5920c7 Update core_input_gamepad.c 2021-04-01 20:22:52 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
442abaab72 Updated example assets 2021-03-19 22:39:39 +01:00
Ray
8527dbc6e2 WARNING: REMOVED: GamepadNumber enum 2021-03-19 18:16:05 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
fe3256be9f Renamed some functions to use latest raylib version 2021-03-12 18:00:36 +01:00
Ray
915b0780d6 Update core_3d_picking.c 2021-03-08 19:19:43 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers (#1597) 2021-02-18 21:52:39 +01:00
raysan5
00a0461c7a REDESIGNED: VS2019 build paths
REMOVED: core_basic_window.cpp
2021-02-09 14:06:40 +01:00
raysan5
abdd57db0b Review comments formating 2020-12-28 11:19:05 +01:00
Matheus Duarte
227496bea7
providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481) 2020-12-28 11:10:39 +01:00
raysan5
b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
raysan5
d9a9bacb48 Review formatting 2020-12-23 20:30:00 +01:00
Ray
62406259d7 Corrected minor windows flags issues 2020-12-03 20:33:46 +01:00
Ray
7955381fb3 Update core_basic_window.c 2020-12-03 20:19:32 +01:00
Ray
7e9028ae08 Update user name 2020-12-03 20:17:50 +01:00
Ray
1c9726fd8c Update core_window_flags.c 2020-12-03 20:17:21 +01:00
Ray
3d1ae3500c REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8 REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
8e15dae5ed Review contributed examples 2020-11-01 13:39:48 +01:00
Ray
41192c6d4a Replace 0.f by 0.0f 2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f Review "aggregate initializations" #1403 2020-10-05 20:04:33 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <nospam@antispam.com>
2020-08-23 21:01:26 +02:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
raysan5
6fb5207694 Update resources LICENSE 2020-07-14 19:17:08 +02:00
raysan5
fed4716c3b resources PNG chunks cleaning 2020-05-28 21:18:58 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement (#1228)
* Fix gamepad axis count

* Fix Xbox axis drawing

* Ignore low axis values

* Revert "Fix gamepad axis count"

This reverts commit f08ae4bf

* Fix GamepadAxis API

* Fix conflict with master

* Revert Gamepad MAX definitions

* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
6a8e4795da Update core_input_multitouch.c 2020-05-01 18:16:04 +02:00
raysan5
00b3199859 Added raymath to examples 2020-04-16 13:49:19 +02:00
raysan5
44961d1975 Update core_basic_window.c 2020-03-30 16:09:09 +02:00
raysan5
a5e1aff99b [example] Integrate virtual mouse in main example 2020-03-28 18:36:30 +01:00
raysan5
05abaee0e0 Update core_window_letterbox_virtual_mouse.c 2020-03-24 19:10:50 +01:00
Anata
c45fe62abc
Add files via upload (#1147)
Virtual mouse with window letterbox, and Clamp
2020-03-24 14:25:44 +01:00
Ray
5ff0776235 Remove trail spaces and some tweaks 2020-02-27 13:33:09 +01:00
Ray
23bde477e5 REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
2020-02-27 13:18:15 +01:00
Ray
2294947660 Update core_storage_values.c 2020-02-26 23:42:41 +01:00
Ray
cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray
9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray
91faf72dda Rename and review: core_2d_camera_platformer 2019-11-25 13:06:56 +01:00
Ray
5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
arvyy
97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
raysan5
20257f3e49 Uniform initialization not supported on GLSL 100 2019-08-20 21:17:06 +02:00