Update rlgl.h
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@ -1537,7 +1537,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f)
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{
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropyLevel);
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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}
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported");
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