Added rlEnablePointMode (#3490)
for rendering meshes with points. similar to wire mode. (NOTE) they still backface cull, so disable that if you want to show the entire mesh.
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11
src/rlgl.h
11
src/rlgl.h
@ -632,7 +632,8 @@ RLAPI void rlEnableScissorTest(void); // Enable scissor test
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RLAPI void rlDisableScissorTest(void); // Disable scissor test
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RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
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RLAPI void rlEnableWireMode(void); // Enable wire mode
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RLAPI void rlDisableWireMode(void); // Disable wire mode
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RLAPI void rlEnablePointMode(void); // Enable point mode
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RLAPI void rlDisableWireMode(void); // Disable wire mode ( and point ) maybe rename
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RLAPI void rlSetLineWidth(float width); // Set the line drawing width
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RLAPI float rlGetLineWidth(void); // Get the line drawing width
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RLAPI void rlEnableSmoothLines(void); // Enable line aliasing
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@ -1817,6 +1818,14 @@ void rlEnableWireMode(void)
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#endif
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}
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void rlEnablePointMode(void)
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{
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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// NOTE: glPolygonMode() not available on OpenGL ES
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glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
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glEnable(GL_PROGRAM_POINT_SIZE);
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#endif
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}
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// Disable wire mode
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void rlDisableWireMode(void)
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{
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