Renamed some functions to use latest raylib version
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@ -145,7 +145,7 @@ int main(void)
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DrawFPS(10, 10);
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DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
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DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
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// Draw window state info
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DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);
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@ -73,8 +73,8 @@ int main(void)
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Matrix *transforms = RL_MALLOC(count*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
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Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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// Get some shader loactions
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shader.locs[LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
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@ -151,8 +151,8 @@
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#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
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#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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// Temporal hack to avoid breaking old codebases using
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// deprecated raylib implementation of these functions
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// Temporal hacks to avoid breaking old codebases using
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// deprecated raylib implementation or definitions
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#define FormatText TextFormat
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#define LoadText LoadFileText
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#define GetExtension GetFileExtension
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