Correct issue with triangleCount

This commit is contained in:
raysan5 2018-03-11 10:41:49 +01:00
parent df50eada53
commit fd5e457bb4

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@ -1179,9 +1179,9 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Color *pixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
int triangleCount = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
mesh.triangleCount = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
mesh.vertexCount = triangleCount*3;
mesh.vertexCount = mesh.triangleCount*3;
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
@ -1584,6 +1584,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
// Move data from mapVertices temp arays to vertices float array
mesh.vertexCount = vCounter;
mesh.triangleCount = vCounter/3;
mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float));
mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float));