Avoid math function duplicates

This commit is contained in:
Ray 2017-05-11 17:22:25 +02:00
parent 3d6c1f3f4f
commit fd5c36fc32

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@ -274,13 +274,13 @@ PHYSACDEF void ClosePhysics(void);
// Global Variables Definition
//----------------------------------------------------------------------------------
#if !defined(PHYSAC_NO_THREADS)
static pthread_t physicsThreadId; // Physics thread id
static pthread_t physicsThreadId; // Physics thread id
#endif
static unsigned int usedMemory = 0; // Total allocated dynamic memory
static bool physicsThreadEnabled = false; // Physics thread enabled state
static double currentTime = 0; // Current time in milliseconds
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
static double baseTime = 0; // Android and RPI platforms base time
static double baseTime = 0; // Android and RPI platforms base time
#endif
static double startTime = 0; // Start time in milliseconds
static double deltaTime = 0; // Delta time used for physics steps
@ -316,10 +316,12 @@ static void FindIncidentFace(Vector2 *v0, Vector2 *v1, PhysicsShape ref, Physics
static int Clip(Vector2 normal, float clip, Vector2 *faceA, Vector2 *faceB); // Calculates clipping based on a normal and two faces
static bool BiasGreaterThan(float valueA, float valueB); // Check if values are between bias range
static Vector2 TriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points
static void InitTimer(void); // Initializes hi-resolution timer
static double GetCurrentTime(void); // Get current time in milliseconds
static int GetRandomNumber(int min, int max); // Returns a random number between min and max (both included)
// Math functions
static void MathClamp(double *value, double min, double max); // Clamp a value in a range
static Vector2 MathCross(float value, Vector2 vector); // Returns the cross product of a vector and a value
static float MathCrossVector2(Vector2 v1, Vector2 v2); // Returns the cross product of two vectors
@ -327,8 +329,10 @@ static float MathLenSqr(Vector2 vector);
static float MathDot(Vector2 v1, Vector2 v2); // Returns the dot product of two vectors
static inline float DistSqr(Vector2 v1, Vector2 v2); // Returns the square root of distance between two vectors
static void MathNormalize(Vector2 *vector); // Returns the normalized values of a vector
#if defined(PHYSAC_STANDALONE)
static Vector2 Vector2Add(Vector2 v1, Vector2 v2); // Returns the sum of two given vectors
static Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Returns the subtract of two given vectors
#endif
static Mat2 Mat2Radians(float radians); // Creates a matrix 2x2 from a given radians value
static void Mat2Set(Mat2 *matrix, float radians); // Set values from radians to a created matrix 2x2
@ -1978,6 +1982,7 @@ static void MathNormalize(Vector2 *vector)
vector->y *= ilength;
}
#if defined(PHYSAC_STANDALONE)
// Returns the sum of two given vectors
static inline Vector2 Vector2Add(Vector2 v1, Vector2 v2)
{
@ -1988,7 +1993,7 @@ static inline Vector2 Vector2Add(Vector2 v1, Vector2 v2)
static inline Vector2 Vector2Subtract(Vector2 v1, Vector2 v2)
{
return (Vector2){ v1.x - v2.x, v1.y - v2.y };
}
#endif
// Creates a matrix 2x2 from a given radians value
static inline Mat2 Mat2Radians(float radians)