Corrected issue with MSAA

This commit is contained in:
Ray 2018-11-19 09:23:38 +01:00
parent de02f14283
commit fcb2b74342

View File

@ -442,7 +442,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlTranslatef(center.x, center.y, 0.0);
rlRotatef(rotation, 0, 0, 1);
#if defined(SUPPORT_QUADS_DRAW_MODE)
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlEnableTexture(GetShapesTexture().id);
rlBegin(RL_QUADS);
@ -464,7 +464,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
}
rlEnd();
rlDisableTexture();
#else
#else
rlBegin(RL_TRIANGLES);
for (int i = 0; i < 360; i += 360/sides)
{
@ -475,7 +475,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
rlVertex2f(sinf(DEG2RAD*(i + 360/sides))*radius, cosf(DEG2RAD*(i + 360/sides))*radius);
}
rlEnd();
#endif
#endif
rlPopMatrix();
}
@ -486,7 +486,7 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
{
if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw();
#if defined(SUPPORT_QUADS_DRAW_MODE)
#if defined(SUPPORT_QUADS_DRAW_MODE)
rlEnableTexture(GetShapesTexture().id);
rlBegin(RL_QUADS);
@ -501,7 +501,7 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
}
rlEnd();
rlDisableTexture();
#else
#else
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
@ -512,7 +512,7 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
rlVertex2f(points[i + 1].x, points[i + 1].y);
}
rlEnd();
#endif
#endif
}
}
@ -716,7 +716,9 @@ static Texture2D GetShapesTexture(void)
{
#if defined(SUPPORT_FONT_TEXTURE)
texShapes = GetFontDefault().texture; // Use font texture white character
recTexShapes = GetFontDefault().chars[95].rec;
Rectangle rec = GetFontDefault().chars[95].rec;
// NOTE: We setup a 1px padding on char rectangle to avoid texture bleeding on MSAA filtering
recTexShapes = (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 };
#else
texShapes = GetTextureDefault(); // Use default white texture
recTexShapes = { 0.0f, 0.0f, 1.0f, 1.0f };