FLAG not supported on web GLFW implementation

This commit is contained in:
Ray 2019-04-12 13:44:16 +02:00
parent df90ba6e46
commit fc5dd5d99f

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@ -2356,7 +2356,9 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
#if defined(PLATFORM_DESKTOP)
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
#endif
// Check some Window creation flags
if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window