Update miniaudio to v0.10.12, solves #1288

This commit is contained in:
raysan5 2020-07-10 13:29:42 +02:00
parent 57dc8a91dd
commit fa7799143e
2 changed files with 29065 additions and 5578 deletions

34638
src/external/miniaudio.h vendored

File diff suppressed because it is too large Load Diff

View File

@ -159,6 +159,9 @@ typedef struct tagBITMAPINFOHEADER {
#define MA_FREE RL_FREE #define MA_FREE RL_FREE
#define MA_NO_JACK #define MA_NO_JACK
#define MA_NO_WAV
#define MA_NO_FLAC
#define MA_NO_MP3
#define MINIAUDIO_IMPLEMENTATION #define MINIAUDIO_IMPLEMENTATION
#include "external/miniaudio.h" // miniaudio library #include "external/miniaudio.h" // miniaudio library
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro #undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
@ -444,7 +447,7 @@ void InitAudioDevice(void)
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary. // want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
if (ma_mutex_init(&AUDIO.System.context, &AUDIO.System.lock) != MA_SUCCESS) if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
{ {
TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing"); TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
ma_device_uninit(&AUDIO.System.device); ma_device_uninit(&AUDIO.System.device);