[rshapes] Review DrawGradient color parameter names (#4270)
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); Have been changed to: void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight);
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@ -1238,7 +1238,7 @@ RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color c
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
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@ -1250,9 +1250,9 @@ RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color)
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RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
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RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
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@ -430,17 +430,16 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
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}
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// Draw a gradient-filled circle
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// NOTE: Gradient goes from center (color1) to border (color2)
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
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void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer)
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{
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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rlColor4ub(color1.r, color1.g, color1.b, color1.a);
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rlColor4ub(inner.r, inner.g, inner.b, inner.a);
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rlVertex2f((float)centerX, (float)centerY);
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rlColor4ub(color2.r, color2.g, color2.b, color2.a);
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rlColor4ub(outer.r, outer.g, outer.b, outer.a);
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rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius);
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rlColor4ub(color2.r, color2.g, color2.b, color2.a);
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rlColor4ub(outer.r, outer.g, outer.b, outer.a);
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rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius);
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}
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rlEnd();
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@ -761,22 +760,19 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
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}
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// Draw a vertical-gradient-filled rectangle
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
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void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom)
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{
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DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1);
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DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, top, bottom, bottom, top);
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}
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// Draw a horizontal-gradient-filled rectangle
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
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void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right)
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{
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DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2);
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DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, left, left, right, right);
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}
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// Draw a gradient-filled rectangle
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// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
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void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
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{
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rlSetTexture(GetShapesTexture().id);
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Rectangle shapeRect = GetShapesTextureRectangle();
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@ -785,19 +781,19 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
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rlNormal3f(0.0f, 0.0f, 1.0f);
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// NOTE: Default raylib font character 95 is a white square
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rlColor4ub(col1.r, col1.g, col1.b, col1.a);
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rlColor4ub(topLeft.r, topLeft.g, topLeft.b, topLeft.a);
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rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(rec.x, rec.y);
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rlColor4ub(col2.r, col2.g, col2.b, col2.a);
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rlColor4ub(bottomLeft.r, bottomLeft.g, bottomLeft.b, bottomLeft.a);
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rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x, rec.y + rec.height);
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rlColor4ub(col3.r, col3.g, col3.b, col3.a);
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rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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rlColor4ub(col4.r, col4.g, col4.b, col4.a);
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rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y);
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rlEnd();
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