mirror of https://github.com/raysan5/raylib
REVIEWED: Code formatting to follow raylib conventions
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@ -47,56 +47,55 @@
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**********************************************************************************************/
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#ifdef GRAPHICS_API_OPENGL_ES2
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#define RGFW_OPENGL_ES2
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#define RGFW_OPENGL_ES2
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#endif
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void ShowCursor(void);
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void CloseWindow(void);
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#ifdef __linux__
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#define _INPUT_EVENT_CODES_H
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#if defined(__linux__)
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#define _INPUT_EVENT_CODES_H
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#endif
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#if defined(__unix__) || defined(__linux__)
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#define _XTYPEDEF_FONT
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#define _XTYPEDEF_FONT
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#endif
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#define RGFW_IMPLEMENTATION
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#if defined(__WIN32) || defined(__WIN64)
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#define WIN32_LEAN_AND_MEAN
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#define Rectangle rectangle_win32
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#define CloseWindow CloseWindow_win32
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#define ShowCursor __imp_ShowCursor
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#define _APISETSTRING_
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#define WIN32_LEAN_AND_MEAN
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#define Rectangle rectangle_win32
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#define CloseWindow CloseWindow_win32
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#define ShowCursor __imp_ShowCursor
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#define _APISETSTRING_
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#endif
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#ifdef __APPLE__
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#define Point NSPOINT
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#define Size NSSIZE
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#if defined(__APPLE__)
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#define Point NSPOINT
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#define Size NSSIZE
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#endif
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#ifdef _MSC_VER
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__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
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#if defined(_MSC_VER)
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__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
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#endif
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#include "../external/RGFW.h"
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#if defined(__WIN32) || defined(__WIN64)
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#undef DrawText
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#undef ShowCursor
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#undef CloseWindow
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#undef Rectangle
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#undef DrawText
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#undef ShowCursor
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#undef CloseWindow
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#undef Rectangle
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#endif
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#ifdef __APPLE__
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#undef Point
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#undef Size
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#if defined(__APPLE__)
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#undef Point
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#undef Size
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#endif
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#include <stdbool.h>
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#include <string.h> // Required for: strcmp()
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@ -110,7 +109,9 @@ typedef struct {
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { NULL }; // Platform specific
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static PlatformData platform = { NULL }; // Platform specific
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static bool RGFW_disableCursor = false;
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static const unsigned short keyMappingRGFW[] = {
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[RGFW_KEY_NULL] = KEY_NULL,
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@ -250,7 +251,8 @@ void ToggleFullscreen(void)
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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if (platform.window != NULL) {
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if (platform.window != NULL)
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{
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RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED);
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}
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}
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@ -569,8 +571,7 @@ int GetCurrentMonitor(void)
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for (int i = 0; i < 6; i++)
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{
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if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y))
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return i;
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if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i;
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}
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return 0;
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@ -672,8 +673,6 @@ void HideCursor(void)
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CORE.Input.Mouse.cursorHidden = true;
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}
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bool RGFW_disableCursor = false;
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// Enables cursor (unlock cursor)
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void EnableCursor(void)
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{
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@ -690,6 +689,7 @@ void EnableCursor(void)
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void DisableCursor(void)
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{
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RGFW_disableCursor = true;
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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@ -727,7 +727,7 @@ void OpenURL(const char *url)
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else
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{
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// TODO:
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// TODO: Open URL implementation
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}
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}
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@ -758,16 +758,12 @@ void SetMouseCursor(int cursor)
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static KeyboardKey ConvertScancodeToKey(u32 keycode);
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/*
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TODO, try to make this better (RSGL uses this method too :I )
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sourced from RSGL obviously -> ColleagueRiley
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*/
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char RSGL_keystrToChar(const char* str) {
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if (str[1] == 0)
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return str[0];
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// TODO: Review function to avoid duplicate with RSGL
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char RSGL_keystrToChar(const char *str)
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{
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if (str[1] == 0) return str[0];
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static const char* map[] = {
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static const char *map[] = {
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"asciitilde", "`",
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"grave", "~",
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"exclam", "!",
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@ -806,10 +802,10 @@ char RSGL_keystrToChar(const char* str) {
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"enter", "\n",
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};
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u8 i = 0;
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for (i = 0; i < (sizeof(map) / sizeof(char*)); i += 2)
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if (strcmp(map[i], str) == 0)
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return *map[i + 1];
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for (unsigned char i = 0; i < (sizeof(map)/sizeof(char *)); i += 2)
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{
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if (strcmp(map[i], str) == 0) return *map[i + 1];
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}
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return '\0';
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}
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@ -866,25 +862,25 @@ void PollInputEvents(void)
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}
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// Register previous mouse states
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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// Poll input events for current platform
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//-----------------------------------------------------------------------------
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CORE.Window.resizedLastFrame = false;
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#define RGFW_HOLD_MOUSE (1L<<2)
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#define RGFW_HOLD_MOUSE (1L<<2)
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#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
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#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
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if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
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{
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CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
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CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
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}
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else {
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else
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{
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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}
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#endif
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#endif
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while (RGFW_window_checkEvent(platform.window))
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{
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}
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}
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RGFW_Event* event = &platform.window->event;
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RGFW_Event *event = &platform.window->event;
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// All input events can be processed after polling
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switch (event->type)
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@ -1163,6 +1159,7 @@ void PollInputEvents(void)
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (value > 0.1f);
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CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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}
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platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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RGFW_window_swapInterval(platform.window, 1);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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RGFW_window_makeCurrent(platform.window);
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CORE.Storage.basePath = GetWorkingDirectory();
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//----------------------------------------------------------------------------
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#ifdef RGFW_X11
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#ifdef RGFW_X11
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for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
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{
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RGFW_registerJoystick(platform.window, i);
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}
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#endif
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#endif
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TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
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