diff --git a/release/include/raylib.h b/release/include/raylib.h index 85b73ba7..b68a36c6 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -241,6 +241,24 @@ #define GAMEPAD_XBOX_BUTTON_LEFT 13 #define GAMEPAD_XBOX_BUTTON_HOME 8 +// 8BitDo Gamepad SNES CLASSIC +#define GAMEPAD_SNES_DPAD_UP 19 +#define GAMEPAD_SNES_DPAD_DOWN 20 +#define GAMEPAD_SNES_DPAD_LEFT 21 +#define GAMEPAD_SNES_DPAD_RIGHT 22 +#define GAMEPAD_SNES_DPAD_CENTER 23 + +#define GAMEPAD_SNES_BUTTON_A 96 +#define GAMEPAD_SNES_BUTTON_B 97 +#define GAMEPAD_SNES_BUTTON_C 98 +#define GAMEPAD_SNES_BUTTON_X 99 +#define GAMEPAD_SNES_BUTTON_Y 100 +#define GAMEPAD_SNES_BUTTON_Z 101 +#define GAMEPAD_SNES_BUTTON_L1 102 +#define GAMEPAD_SNES_BUTTON_R1 103 +#define GAMEPAD_SNES_BUTTON_L2 104 +#define GAMEPAD_SNES_BUTTON_R2 105 + // Xbox360 USB Controller Axis // NOTE: For Raspberry Pi, axis must be reconfigured #if defined(PLATFORM_RPI) @@ -966,7 +984,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest //------------------------------------------------------------------------------------ // Font loading/unloading functions -RLAPI Font GetFontDefault(void); // Get the default Font +RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use diff --git a/src/Makefile b/src/Makefile index 6f71874f..8ba6d303 100644 --- a/src/Makefile +++ b/src/Makefile @@ -208,6 +208,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM64) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a endif + ifeq ($(ANDROID_ARCH),ARM) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a + endif endif # Define raylib graphics api depending on selected platform @@ -261,6 +264,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM64) CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang endif + ifeq ($(ANDROID_ARCH),ARM) + CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + endif endif # Default archiver program to pack libraries @@ -279,6 +285,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM64) AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar endif + ifeq ($(ANDROID_ARCH),ARM) + AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar + endif endif # Define compiler flags: @@ -317,8 +326,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture (only ARM, not ARM64) - #CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 - CFLAGS += -target aarch64 -mfix-cortex-a53-835769 + ifeq ($(ANDROID_ARCH),ARM64) + CFLAGS += -target aarch64 -mfix-cortex-a53-835769 + endif + ifeq ($(ANDROID_ARCH),ARM) + CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 + endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC # Compiler options for the linker @@ -439,6 +452,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM64) $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-21 --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) endif + ifeq ($(ANDROID_ARCH),ARM) + $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-21 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) + endif endif # Compile raylib library diff --git a/src/core.c b/src/core.c index 58202888..28a04e4d 100644 --- a/src/core.c +++ b/src/core.c @@ -3098,6 +3098,15 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) //AMotionEvent_getAction() //AMotionEvent_getAxisValue() //AMotionEvent_getButtonState() + + // This is all it takes to capture gamepad dpad button presses + int32_t keycode = AKeyEvent_getKeyCode(event); + if (AKeyEvent_getAction(event) == 0) + { + currentKeyState[keycode] = 1; // Key down + lastKeyPressed = keycode; + } + else currentKeyState[keycode] = 0; // Key up } else if (type == AINPUT_EVENT_TYPE_KEY) { @@ -3137,7 +3146,14 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) int32_t action = AMotionEvent_getAction(event); unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; + #if defined(SUPPORT_GESTURES_SYSTEM) + + // @Completeness: Fix this so that gamepad does not cause this to crash + // If actions is not caputred in the above, then it may not be a gesture at all. + // If we do not end here, when we reach getPointerId there is a high likelyhood of crashing + return 0; + GestureEvent gestureEvent; // Register touch actions @@ -3147,21 +3163,24 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) // Register touch points count gestureEvent.pointCount = AMotionEvent_getPointerCount(event); + // Documentation says pointerCount is Always >= 1. + // But in practice it can be 0 or over a million // Register touch points id + + // Register touch points position + // NOTE: Only two points registered + // @Fix: This is where the break happens for dpads gestureEvent.pointerId[0] = AMotionEvent_getPointerId(event, 0); gestureEvent.pointerId[1] = AMotionEvent_getPointerId(event, 1); - // Register touch points position - // NOTE: Only two points registered gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) }; gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) }; // Normalize gestureEvent.position[x] for screenWidth and screenHeight gestureEvent.position[0].x /= (float)GetScreenWidth(); - gestureEvent.position[0].y /= (float)GetScreenHeight(); - gestureEvent.position[1].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); gestureEvent.position[1].y /= (float)GetScreenHeight(); // Gesture data is sent to gestures system for processing diff --git a/src/raylib.h b/src/raylib.h index 4297e582..b68a36c6 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -241,6 +241,24 @@ #define GAMEPAD_XBOX_BUTTON_LEFT 13 #define GAMEPAD_XBOX_BUTTON_HOME 8 +// 8BitDo Gamepad SNES CLASSIC +#define GAMEPAD_SNES_DPAD_UP 19 +#define GAMEPAD_SNES_DPAD_DOWN 20 +#define GAMEPAD_SNES_DPAD_LEFT 21 +#define GAMEPAD_SNES_DPAD_RIGHT 22 +#define GAMEPAD_SNES_DPAD_CENTER 23 + +#define GAMEPAD_SNES_BUTTON_A 96 +#define GAMEPAD_SNES_BUTTON_B 97 +#define GAMEPAD_SNES_BUTTON_C 98 +#define GAMEPAD_SNES_BUTTON_X 99 +#define GAMEPAD_SNES_BUTTON_Y 100 +#define GAMEPAD_SNES_BUTTON_Z 101 +#define GAMEPAD_SNES_BUTTON_L1 102 +#define GAMEPAD_SNES_BUTTON_R1 103 +#define GAMEPAD_SNES_BUTTON_L2 104 +#define GAMEPAD_SNES_BUTTON_R2 105 + // Xbox360 USB Controller Axis // NOTE: For Raspberry Pi, axis must be reconfigured #if defined(PLATFORM_RPI)